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アウトランダーズ攻略:最高の村を作るためのヒントとコツガイド

アウトランダー 火星をもたらしたのと同じ考えからの新しい村の建物/シミュレーターのゲームです:火星とワンス・アポン・ア・タワー。村を繁栄と幸福に導きながら、平和な雰囲気、落ち着いた音楽、シンプルなグラフィックで村の生活を楽しみましょう。

アウトランダーは、村人を優先して管理し、誰もが効率的で幸せになるようにすることを目的としているため、アウトランダーのヒントとコツガイドでは、村人を賢く実行する方法を紹介します. 最高の村を作るためのアウトランダーズ チート、ヒントとコツの戦略ガイドを始めましょう!

まずは島の基本から!

チュートリアルで学んだように、基本的な構造は採餌者の小屋と木こりの基地です。これら 2 つの建造物は村の存続に不可欠であり、レベルが開始したらすぐに建設する必要があります。

Forager's Hut は、レベルの初期段階での唯一の食料源です。Lumberjack's Base は、ゲーム内のほぼすべてのものを構築するための材木に必要であり、木材を高度な構造に必要な厚板に加工できます。

良いシステムができたら、レベルの目標に向けて計画を立てることができます。足場が整うまで、どこにも行けません!

採餌者の小屋と木こりの基地を効率的に活用しましょう!

Forgaer's Hut または Lumberjack's Base を配置すると、配置場所の周囲にハイライトされた領域が表示されます。これは本質的に構造の「リーチ」であり、その中の関連するリソースはすべて収穫可能であることを意味します。

どのリソースが強調表示されているかがわかります。リソース収集構造の最初のセットを配置するときは、できるだけ多くの材料を収集できる場所にそれらを配置するようにしてください.

古い建物を破壊して新しい建物を建てるには、専用のビルダーを配置する必要があり、レベルの後半で悲惨な結果になる可能性があることを覚えておいてください。 .

村人から目を離さないでください!

村人が繁栄するためには、食料と住居が必要です。画面の上部にある一般的な幸福度によって、彼らがどれだけうまくやっているかがわかります。スマイリー フェイスは村人の様子を示します。幸せな村人は、より多くの仕事をこなし、赤ちゃんが生まれる可能性が高いことを意味します。

村人は日中定期的に食事をします。そのため、常に十分な食料を確保しておくことが重要です。 If Villagers do not eat for several days, they will get hungry and start to slow down. They will eventually die if left unchecked, and overall happiness will drop significantly.

Having villagers pass in the middle of a level can have some cataclysmic effects, so it is important to keep an eye on your villagers. If a good portion of your villagers are hungry, divert more effort into Farms and Forager’s Huts.

Villagers also require houses to live in. Villagers can sleep outside if need be, but this prevents their happiness from increasing. Make sure to build houses as you need them to ensure that no one has to sleep outside.

Use Decrees to keep your villagers under control!

When you start level 3 “Big Trouble in Cookie Island,” you will gain access to Decrees. These will affect your villagers in certain good and bad ways, and they will last until you cancel them. However, you must wait three in-game days before you can cancel a decree.

Decrees can help certain aspects of your villagers under control if the situation arises. For example, one common problem a lot of players find themselves in are villagers that are TOO happy.

When villagers are very happy, they will procreate like no tomorrow and if left unchecked, your food storage will be ran dry before you know it, resulting in a lot of sudden deaths. One of the Decrees prevents villagers from getting frisky, preventing any babies from being born.

It is ultimately up to you when and if you use Decrees, but properly used they should be nothing but a boon to your progress. Improper use can damper your village’s growth, so think carefully about them.

Roads help with speed!

When you build a new structure, it is usually a good idea to connect it to your main village with the use of roads. Villagers move much faster when they are on a road, and they will always follow them to their destination if you have them down.

You do not ALWAYS need to use roads, say for example you put a Forager’s Hut in the middle of a dense forest with tons of mushrooms and it is kind of in an awkward position, then go ahead and just let the villager travel all the way.

However, if you have structures that are quite far from your home villager, roads are almost necessary. In some instances villagers may not even get to do one thing in a day if their destination is so far away, but roads can really cut down on travel time, making things much more efficient.

Check for villager idle activity!

You may think that assigning four villagers to a job post sounds like a good idea, and generally, you would be right. In the case of things like the Forager’s Huts and Lumberjack’s Base/Cabin, most of time your villagers will be busy, but be on the look out!

If see you a villager just wandering around aimlessly, tap on them and check their status. If it says idle, be sure to find something else for them to do – you do not want any idle villagers just hanging out.

You kind of have to pay attention to really catch these things. Say for example your Foragers pick all of the mushrooms nearby, then they will just sit around until you unassign the villagers or destroy the hut.

But one common example you may find this happening is with the Farms. If you assign four villagers to a farm, they will seed all of the tilled soiled pretty quickly. However, crops still need time to grow on their own, and during this time the farmers will do nothing. You can use this time to send the villagers elsewhere and have them return when it is time to harvest.

Use Priority to order your structures!

If you tap on an unbuilt structure, you can see the status of it and how many resources it has until it is built. There is also an option to flag the structure as priority, and if you do this your villagers will ignore any other unbuilt structure and finish the one you have marked first.

This is useful during the early planning stages of a level. If you put down a bunch of structures all at once, you can somewhat set the order in which your villagers will approach them. Make sure to build in the order of importance, food being the most important.

Always have a big food buffer!

Food is the number one cause of defeat in this game. If you fail to reach the level’s objective before the day limit is up, you will fail the level and must start anew from scratch. If you are behind on food, you are behind on everything else, so it is important to always keep this is mind.

Use your Decrees smartly if you expect a big population boom to happen. Limit your villagers from reproducing, but be careful not to do it for too long as it will drop their happiness and overall productivity.

If you need to hit a certain population by the end of the level like in level 3, use your Decrees to encourage reproduction, but be VERY careful. Make sure you are absolutely ready to take on the huge influx of food intake, as being unprepared can make things go south very fast.

Pay attention to your village alerts!

And the final thing we will leave you with may be the most obvious but it is also the most important:the info ticker at the top right. Every time an important event occurs in the village, like a baby being born or someone losing a job, you will be notified at the top right corner.

Do not ignore these – they present potential problems that should be dealt with as soon as possible. They do not give you exact micromanaging info, but they are still helpful for keeping a close eye on how your village is doing.

And with that, our guide on Outlanders is done for now. If you have any other tips or tricks concerning village growth, please let us know in the comments below!