プロのゲーム攻略サイト

www.zgtz168.com

Might &Magic:Chess Royale のヒント:チートとすべての戦いに勝つためのガイド

今日の Might &Magic:Chess Royale のヒントとコツは、ゲームの完全なガイドを提供し、コア メカニクスを理解するのに役立ちますが、勝つためのより高度な戦略も提供します。

Might &Magic:Chess Royale に飛び込んだとき、最初は少し戸惑いました。何をすればいいのか、軍隊が何をしているのかまったくわかりませんでした。過去に似たようなゲームをプレイしたことはありましたが、もどかしいものでした。

今日のガイドは、始めたばかりで同じように混乱しているプレイヤーと、複数の戦いを経験しているプレイヤーの両方を支援することを計画しています.では、Might &Magic:Chess Royale のヒントとチートについて見ていきましょう!

最初に購入するユニットは非常に重要です

新しいゲームを開始するときは、2 つのユニットのみを戦闘に出すことができます。この 2 つのユニットは、プレイ全体の基盤となるものであり、非常に重要です。正しいものを選ぶようにしてください!

多くの運が関係しますが、すぐに有利になるユニットを常に探す必要があります。現在、非常に強力な(または有用な)のはヒーラーです。したがって、ドライアドでゲームを開始できれば、それは非常に良いことです。

開始する他の優れたユニットは、ヴァルキリー、ジャスティカー、トログロダイトです。長期的には簡単にスターアップできますが、最初の勝利をもたらし、将来のための強固な基盤を築く 2 つのユニットを獲得することを目指してください.

あなたのユニットを売りましょう!

ショップの更新により、何をアップグレードし、何に焦点を当てるかを決定するためのいくつかのオプションが得られることを期待して、私は安い軍隊をたくさん購入していました.コンセプトは良いが、それを実践するのは悪いことに気づきました.

心に留めておくべき非常に重要なことの 1 つは、ユニットをいくらかのお金で売ることができるということです。現時点ではこれを利用する人はほとんどいませんが、これは確かに利点です!

これは、購入した正確な金額でユニットを販売するためです。したがって、1 ゴールド ユニットは 1 で販売され、2 は 2 で販売されます。

これは、実際に私の戦略に従って、最初のターンで必要以上のユニットを購入し、2 番目のターンで何を保持し、何を保持しないかを確認できることを意味します。これには、2 番目のターンに少し速い動きが必要であり、常に機能するとは限りませんが、常に試してみてください!

最初の 2 ターンのプレイ方法

私は最初のターンが最も重要だと言い続けているので、毎ターンどのように進めるべきかを以下に提案します:

– 2 ~ 4 ユニットを購入:1 コインがなくなるまで、または優れたオプションがある場合は 0 になります。 1 コイン残っている場合は、ストアを更新して、次の動きをより適切に計画してください。

– フィールドに 2 つのユニットを配置します。 A combo between a Justicar and Dryad is ideal, but if you don’t have them, place the best two you have, planning already for your third addition.

– Ideally, you win the first battle to start with good mood. This also means that you have a solid duo to build upon. Now it’s time to prepare for round two.

– Refresh the shop if you haven’t done so already and purchase units that will help you toward merging now or in the future. DO NOT refresh the store again

– Now, depending on what luck you had with your first two shop draws, you will either want to invest more in units or purchase XP with coins and send a third troop on the battlefield. I usually purchase the extra XP at the end of the round, but it’s essential to get it now.

– Finally, sell the units you don’t need and build on the ones you already have and are planning to use long term. At this point, you could also wait for the third round and get a shop refresh then to see what units you should sell.

Pay attention to synergies

These are extremely important, because they can give you major bonuses. Some are easier to get than others (requiring fewer units of the same type) and some are better than the others.

In my opinion, you should try and build a squad around Necropolis or Dungeon units if you want the race synergy, as you will have a ton more chances at winning the battle. You do need 3 units of that type, which might be a stretch early on.

Easier to obtain early on are the synergies that initially require 1 or 2 units. The easiest to get is the Dragon – you only need one dragon type unit (like the Hydra) on the battlefield in order to get +40 mana to nearby units.

Spirits and warriors are the best 2-unit synergies in my opinion, the former reducing all enemy armor by 3, and the latter giving all your warriors +10% damage.

Evolve your on-field units

I already mentioned this, but I have to say it again:you have to star up your units on the field in order to remain competitive in the later stages.

A lower number of units on the field, but with higher star counts will always beat +1 or even +2 regular units. They get major boosts from starring up, and you should aim to get 2 star units.

In order to star up to two stars one unit, you need three units of the same type. The same rule goes for getting a 3-star unit, which is extremely difficult to get and not realistic in most battles.

Deck building strategies

With 25 troops available in the game and so few spots on the field, you can follow all sorts of strategies when it comes to building your deck. Most likely, the direction you will follow will be directed by your first two rounds, as afterwards is really difficult to make major changes.

From what I’ve seen, you don’t really need a tank in order to survive. A combination of more damage-oriented troops is what you want to aim for and you shouldn’t shy away frmo building your low-star units. They are the easiest to get to 2 stars.

Of course, higher cost units – including tanks – are really good. I would never say no to a Cyclops or Archangel whenever given the chance to have one.

But you should mainly focus on damage dealing and eventually healing. If you start early with a Dryad or later on get access to a Zealot, these are good to have around – especially in 2 star forms.

Next, focus on getting the best units in the game right now:the Justicar is a cheap, solid option, the Valkyrie also is very useful… Mix supports with damage dealers and you should do better than your opponent.

You can buy XP with gold!

An interesting thing in Might &Magic:Chess Royale – one that took me a while to notice – is that you can buy XP points with gold. I already mentioned this in a tip above, but wanted to outline it as many people only read the headlines throughout the article.

While you shouldn’t make it a habit to purchase extra XP since those coins might be better used elsewhere, I do recommend investing in them once in the 2nd round in order to quickly get an extra level.

Afterwards, when you reach the top 50, you will have more coins to play with. Depending on the troops you already have on the field, it might be a good idea to buy a couple more XP points in order to be able to bring more units into the battle.

This will vary from game to game:always keep the money if you have the opportunity to star up your strongest units!

Don’t forget the spells!

You can also buy spells starting early in the game. You should always know what spells are available and decide if it’s worth purchasing and when.

For example, now when I am playing, the first set of spells are Cannon Fodder which gives common and uncommon units the chance to explode when killed, dealing magical damage when they do; the second spell is Brave Hearts, which gives a health bonus when fighting against more units than what you have.

These are not really worth investing in, in my opinion, but as they change ever now and then, you should check them out and decide which should be purchased. Don’t forget that Rare and Legendary spells also unlock if you remain alive for long enough in the game.

Other battle-strategies and tips

I will list some more or less random things below that I want to recommend, all of them helping you to get better in Might &Magic:Chess Royale:

– Keep an eye on the top performers in the game you’re in, looking at the top bar. This will help you prepare a bit in case you’re facing them (spell-wise only in most cases).

– Keep an eye on the battles as much as possible and try to see what works for your opponents and what doesn’t, to replicate this yourself. You can even spend some time waiting for the Fights to end and see what teams the top 10 (or at least the winner) had.

– The position of the troops on the battlefield is also important. The game suggest a spot for placing your units, but sometimes that’s not ideal. Experiment here a lot, as some effects from some units only affect a limited amount of tiles.

– Don’t forget to get rid of weaker units on the field. Those one-star troops will eventually have to be let go once you get better options available as you progress through the rounds and better units are given.

These would be, for now, our Might &Magic:Chess Royale tips and tricks. If you have additional advice to share with fellow players, don’t hesitate to do so by commenting below.