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Little Nightmares – ゲームパッド ボタンを再バインドする方法 (構成ファイル)

この小さなガイドでは、設定ファイルを介してゲームパッドのボタンを再バインドする方法を紹介します.

ボタンの再バインドに関するガイド

構成

<オール>
  • コントロール設定でゲームのメイン メニューに移動し、キーボード設定で任意のキーを変更します。これにより、Input.ini ファイルが作成されます。
  • 移動:
    <ゲームへのパス>\Atlas\Saved\Config\WindowsNoEditor.
  • メモ帳で Input.ini を開きます。
  • [/script/engine.inputsettings] の行を探し、その下に次のコードを貼り付けます。
  • AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=A,Scale=-1.000000)
    AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=D,Scale=1.000000)
    AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=Gamepad_DPad_Left,Scale=-1.000000)
    AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=Gamepad_DPad_Right,Scale=1.000000)
    AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=Gamepad_LeftX,Scale=1.000000)
    AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=Gamepad_DPad_Down,Scale=-1.000000)
    AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=Gamepad_DPad_Up,Scale=1.000000)
    AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=Gamepad_LeftY,Scale=1.000000)
    AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=S,Scale=-1.000000)
    AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=W,Scale=1.000000)
    AxisMappings=(AxisName="Dollhouse_TriggerZoom",Key=Gamepad_RightTriggerAxis,Scale=1.000000)
    AxisMappings=(AxisName="Dollhouse_TriggerZoom",Key=LeftShift,Scale=1.000000)
    AxisMappings=(AxisName="Dollhouse_TriggerZoom",Key=RightShift,Scale=1.000000)
    AxisMappings=(AxisName="Player_Crouch",Key=LeftControl,Scale=1.000000)
    AxisMappings=(AxisName="Player_Crouch",Key=Gamepad_FaceButton_Right,Scale=1.000000)
    AxisMappings=(AxisName="Player_Grab",Key=E,Scale=1.000000)
    AxisMappings=(AxisName="Player_Grab",Key=Gamepad_FaceButton_Left,Scale=1.000000)
    AxisMappings=(AxisName="Player_LookHorizontal",Key=Gamepad_RightX,Scale=1.000000)
    AxisMappings=(AxisName="Player_LookHorizontal",Key=Left,Scale=-1.000000)
    AxisMappings=(AxisName="Player_LookHorizontal",Key=Right,Scale=1.000000)
    AxisMappings=(AxisName="Player_LookHorizontalMouse",Key=MouseX,Scale=1.000000)
    AxisMappings=(AxisName="Player_LookVertical",Key=Down,Scale=-1.000000)
    AxisMappings=(AxisName="Player_LookVertical",Key=Gamepad_RightY,Scale=-1.000000)
    AxisMappings=(AxisName="Player_LookVertical",Key=Up,Scale=1.000000)
    AxisMappings=(AxisName="Player_LookVerticalMouse",Key=MouseY,Scale=1.000000)
    AxisMappings=(AxisName="Player_MoveHorizontal",Key=A,Scale=-1.000000)
    AxisMappings=(AxisName="Player_MoveHorizontal",Key=D,Scale=1.000000)
    AxisMappings=(AxisName="Player_MoveHorizontal",Key=Gamepad_DPad_Left,Scale=-1.000000)
    AxisMappings=(AxisName="Player_MoveHorizontal",Key=Gamepad_DPad_Right,Scale=1.000000)
    AxisMappings=(AxisName="Player_MoveHorizontal",Key=Gamepad_LeftX,Scale=1.000000)
    AxisMappings=(AxisName="Player_MoveVertical",Key=Gamepad_DPad_Down,Scale=-1.000000)
    AxisMappings=(AxisName="Player_MoveVertical",Key=Gamepad_DPad_Up,Scale=1.000000)
    AxisMappings=(AxisName="Player_MoveVertical",Key=Gamepad_LeftY,Scale=1.000000)
    AxisMappings=(AxisName="Player_MoveVertical",Key=S,Scale=-1.000000)
    AxisMappings=(AxisName="Player_MoveVertical",Key=W,Scale=1.000000)
    ActionMappings=(ActionName="Debug_Teleport",Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
    ActionMappings=(ActionName="Dollhouse_Exit",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
    ActionMappings=(ActionName="Dollhouse_Exit",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
    ActionMappings=(ActionName="Dollhouse_Select",Key=Enter,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
    ActionMappings=(ActionName="Dollhouse_Select",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
    ActionMappings=(ActionName="Player_CameraToggle",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
    ActionMappings=(ActionName="Player_CrouchToggle",Key=MiddleMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
    ActionMappings=(ActionName="Player_Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
    ActionMappings=(ActionName="Player_Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
    ActionMappings=(ActionName="Player_Lighter",Key=F,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
    ActionMappings=(ActionName="Player_Lighter",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
    ActionMappings=(ActionName="Player_Lighter",Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
    ActionMappings=(ActionName="Player_Pause",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
    ActionMappings=(ActionName="Player_Pause",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
    ActionMappings=(ActionName="Player_Run",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
    ActionMappings=(ActionName="Player_Run",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
    ActionMappings=(ActionName="Restart_Level",Key=F5,bShift=False,bCtrl=False,bAlt=False,bCmd=False)

    この例では、私のゲームパッドでどのように構成されているかを示しています。これは好みに合わせて変更できます。

    ゲームパッド ボタンのリストは次のとおりです。

    Gamepad_FaceButton_Left - Button X
    Gamepad_FaceButton_Right - Button B
    Gamepad_FaceButton_Top - Button Y
    Gamepad_FaceButton_Bottom - Button A
    Gamepad_Special_Right - Button Start
    Gamepad_DPad_Left - DPad Left
    Gamepad_DPad_Right - DPad Right
    Gamepad_DPad_Up - Dpad Up
    Gamepad_DPad_Down - DPad Down
    Gamepad_LeftX - Left Stick horizontal
    Gamepad_LeftY - Left Stick vertical
    Gamepad_RightX - Right Stick horizontal
    Gamepad_RightY - Right Stick vertical
    Gamepad_LeftTrigger - Left Trigger
    Gamepad_RightTrigger - Right Trigger
    Gamepad_LeftThumbstick - Left Stick Button
    Gamepad_RightThumbstick - Right Stick Button