Blood of Steel – 初心者のための戦略ガイド

初心者向け戦略ガイド
はじめに
ストラテジスト ガイドへようこそ。これは、Blood of Steel の基本情報と高度な情報をまとめたものです。ゲームをプレイすることに興味がある場合、またはゲームを始めたばかりの場合は、このガイドの内容が最初の数時間で役に立ちます。含まれる重要な情報には、サーバーの選択、UI の詳細、スターター ヒーロー、最初のマッチ、ヒーローの戦闘が含まれます。
サーバーの選択
ゲームをインストールして起動すると、サーバー選択メニューの最初の画面が表示されます。これは、開始時に行う必要がある最も重要な決定です。すべての進行状況はサーバーごとに保存されます。つまり、たとえばアジア サーバーでの進行状況は、北米サーバーでの進行状況とは別のものになります。
ping は近接システムに大きく影響するため、対応する ping が最適なサーバーを選択することをお勧めします。ユニット コマンドは非常に反応が良いため、部隊を指揮する際には Ping はそれほど重要ではありません。
これらのカテゴリのいずれにも特に属さない国 (オーストラリアなど) に居住している場合、最善の策は、母国語のプレイヤーのコレクションが最大になるサーバーを選択するか、最適な ping を送信することです。取得することができます。オーストラリアのプレイヤーの場合、これは NA サーバー (言語用) またはアジア サーバー (ping 用) のいずれかになります。オーストラリアのプレイヤーとして、私はアジアのサーバーでプレイすることにしました。
サーバーを選択したら、[ログイン] をクリックしてゲームに進みます。このメニューはゲームを開始するたびに表示されるため、選択したサーバーが気に入らない場合は、早い段階で別のサーバーを選択することをお勧めします.
UI の詳細:試合中
初めてログインすると、自動チュートリアルが表示されます。翻訳がしっかりしていて、基本的なコントロールの優れた紹介を提供するので、試してみることをお勧めします。ここで学べるほとんどすべてのことは、あなたが知る必要があることをカバーしています。 UI 要素についてもチュートリアルで説明されていますが、このセクションではより幅広い説明を行います。
試合を開始すると、最初に紹介される画面は、戦闘前の配置/ヒーローの選択です。ランクマッチでは、この画面にはヒーロー禁止オプションも含まれますが、これについては別のガイドで詳しく説明します.
全員がヒーローを選択すると、ロード画面に移動します。チームが選んだヒーローの概要に加えて、敵が誰であるかも表示されます。
全員がロードを終えると、試合が始まります。カメラがヒーローにズームインし、移動してコマンドを実行できるようになります。
コマンドバーです。基本的な移動コマンドに加えて、このバーには生存しているユニットの数、ユニットの個々のヘルス値 (白いバー)、弾薬容量 (白い円) が表示されます。
- F1 =フォロー。これにより、あなたの部隊はあなたについてきます。
- F2 =移動。照準を合わせている場所に UI ディスプレイが表示されます。左クリックすると、ユニットがその位置に移動して保持するように命令されます。
- F3 =攻撃。前の命令と同様ですが、ユニットがフォーメーションを放棄し、最も近い敵を攻撃し、退却する場合は追跡します。
- F4 =後退。あなたのユニットを強制的に戦闘から離脱させ、あなたについてきます。 F1 と F4 の間でスパムを行うことをお勧めします。F4 は常に直接あなたを追うとは限らず、代わりにゆっくりと後退するからです。 F1 を押すと、これが無効になります。
<オール>
これらすべてに加えて、キーボードの Left Control を押したままにすると、マウスのロックが解除され、さらにいくつかの UI 要素が表示されます。
UI の詳細:不一致
メイン メニューの UI は複雑であるため、ここでは詳しく説明しません。必要に応じて、今後このカテゴリに追加しますが、基本は次のとおりです。
このガイドでは、Versus Play をクリックしたと仮定します。
This will take you to the gamemode selection screen. When you’re starting out, most of these will be locked; Legion War, which is the most basic gamemode, will be unlocked for everyone.
When you’re ready to go, just hit Play and matchmaking will begin. In Asia, most matches take around 1-2 minutes to start.
Starter Heroes
Thus far, you’ve seen a lot of imagery of Caesar, one of the game’s beginning heroes. I’ll be showcasing some of his abilities and strategies, along with the Archer hero Xiao Qiao and the Cavalry hero Deng Ai.
Caesar
Caesar is a tank hero focused around absorbing attacks and dishing out punishment against weakened foes. He and his unit accomplish this with very high armour stats, as well as extremely efficient Roman shields, which are most effectively used in their Testudo formation.
Testudo is an incredibly powerful formation useful in almost every situation; while most effective at near-entirely negating the damage output of enemy archers, it can also be used to give your unit extra protection while in a melee, extending your survivability but lessening your damage output.
Shields Up is the middle ground between full melee effectiveness and damage negation, and is useful when you’re being bombarded by enemy archers during a melee engagement or need to maintain a loose formation during a siege.
Throw Javelins is a powerful yet limited ranged attack. When activated, every individual member of your unit will throw up to 2 Javelins, dealing around 50-100 damage on a hit. They will not be able to throw more Javelins until the ability recharges. Activating the ability also reloads your own Javelin count. Throw Javelins is most effective against infantry units that do not have shields, allowing you to soften them up before engaging in melee; it’s also useful when closing in on archers or mowing down fleeing hostiles, although the inherent inaccuracy of the throwing weapon may not yield fruit at longer ranges.
It’s important to note that Caesar’s strong point is not his mobility. With no movement-related abilities, he’s easily one of the slowest Heroes in the game; good early-game positioning is vital for success. Always make sure to watch the map, and use the ~ tilde key to keep an eye on your flanks.
Xiao Qiao
Xiao Qiao is a mobile Archer hero that excels when positioned well, able to deal significant amounts of damage from a distance. Possessing a low armour value and health pool, Xiao Qiao’s survivability is entirely dependent on the player’s skill, particularly map knowledge.
Volley Fire is a universal archer ability that forces the unit to fire in sync with the hero. This has numerous benefits; it allows you to hold fire, make your unit fire at distances well above the normal, deal massive amounts of damage to singular targets and promote synergy with other abilities.
Fire Arrows is a damage-over-time/debuff ability that’s applied whenever an arrow hits the enemy. This is a very powerful ability due to it being able to spread; even a single arrow will be able to cause a significant amount of damage. The effect lasts 18 seconds (the damage-over-time effect lasts 9 seconds) and consecutive hits refresh the duration. The debuff can still be inflicted even if the arrow hits a shield as of writing this guide.
Cavalry is Xiao Qiao’s nemesis; her mobility can allow her to escape from confrontations with infantry, but horses are significantly faster. Remaining close to your team is a necessity no matter which archer hero you’re playing, as running off alone will get you picked off quickly.
Deng Ai
When you first start the game, you will not have any cavalry heroes; however, Deng Ai is easily the most affordable and versatile of the bunch. Costing a little under 10K silver (Pocket change when you’re starting off), he’s an excellent introduction to the intimacies of cavalry, giving you a taste of mounted archery, infantry harassment and archer annihilation.
Sprint increases the movement speed of Deng Ai and his horsemen for 45 seconds, with a cooldown of 90 seconds. Activating it makes Deng Ai one of the fastest heroes in the game, able to chase down other cavalry and easily run down archers. On the inverse, it also allows you to disengage from combat quickly with fewer losses, should you get caught by an opponent stronger than yourself. It’s important to not become reliant on Sprint, too; there’s a 45-second period where the ability isn’t activated, and this will allow other cavalry and spearmen to potentially catch up with you.
Diamond Formation increases the melee strength of your unit but decreases the charge bonus. When engaging in extended fights, Diamond Formation can be a turning point to ensure a victory; however, it lessens the impact of charging through formations, especially archers. There’s no cooldown for this ability, so it’s up to the player to know when to toggle it and when not to.
Fire-At-Will will make your cavalry fire at opponents with their bows. This is off by default, so make sure to enable it when you plan to attack enemies from range. You will not be able to compete with dedicated horse archers when you’re using this ability, so make sure to use your strong point – melee, in this case – to eliminate them.
Unlike dedicated melee/lancer cavalry, Deng Ai does not have the survivability to deal with heavy infantry in an extended fight. Spears are your nemesis; every spear unit possesses the Scare Horse trait, which stops your horse right in its tracks, usually resulting in death. Cavalry is complex and describing its intricacies is well beyond the scope of this guide; It’s important to stay on your toes, but with the right know-how you’ll be able to rule the battlefield.
Your First Match
Nervous about your first game, worried you’ll let the team down? Don’t fret! Unranked Legion War is very casual, and the chances of you winning – Or at least, doing quite a bit of damage to the enemy team – is quite high. For your first match, I’d suggest picking Caesar as he’s the least punishing and you’ll already be familiar with him after the tutorial, but if you want to jump right into the fire you’re welcome to pick any of the other options you’re given.
The beginning
Once the match has begun and you’re controlling your hero, your first objective should be getting your bearings. Check the map to see where your teammates are; archers are identified with a bow icon, and cavalry has a horse icon, while infantry has a shield icon. As infantry, try and stick close to archers and deal with enemy infantry; archers should focus on dealing with enemy infantry, whilst cavalry should try to protect the flanks and harass the enemy’s archers. More advanced infantry and archer players will try and navigate to positions where they can attack the enemy’s sides or rear – Attacking enemies in either direction will allow your units to deal a lot more damage.
The midgame
By now, the armies would have fought for a bit; this is usually the point where objectives become more important, as the losing side will attempt to consolidate their forces and stick together to hold key points of the map. Hopefully by now you haven’t died; stick with your teammates and attempt to surround any hostiles trying to run. Use your superior numbers to deal with smaller targets efficiently and reduce your losses.
The endgame
Either everyone will have suffered severe causalities, or one side will have a lot more men than the other. Focus on dealing with enemy heroes and/or securing the points to ensure a clean victory. If the enemy team’s focusing on you, don’t be afraid to run so you can regroup with your own team. One hero can make all the difference.
Once the match has come to a close, you’ll be presented with the statistics screen. Once you’re done lamenting over your untimely demise/stroking your own ego over how good you are, press escape to return to the matchmaking screen.
If you lost the fight, don’t worry. There will be plenty more matches in the future for you to excel in. Stick to it, find heroes you enjoy the playstyle of, and team up with friends, and you’ll be Emperor in no time.
Hero Combat
Hero Combat refers to the melee system. If you’ve ever played Mount and Blade, you’ll find it very similar in functionality. Like Mount and Blade, the combat is also heavily based on your ping; you’ll find it playable at values under 80, but anything above that, and you’ll start seeing significant delays. For this reason, I can’t give you an incredibly in-depth guide on the many ins and outs of the system, but I can give you basic pointers that’ll allow you to succeed early on.
Blocking
Knowing how to block is one of the most important skills when you’re just starting out. You move your mouse in the direction you want to block and hold RMB. Sounds easy, right?違う。 The most difficult part of this is actually knowing which way your opponent’s attacking; you have a split-second window to block in the corresponding direction of the attack. Too early, and they might feint, attacking from a different direction; too late, and they’ll land a hit. There’s four directions of attack, however not every weapon uses all four weapons. Most swords make use of all four directions, whereas spears can only attack downwards. Knowing the directions that the enemy’s weapon can attack will help with predicting patterns, resulting in more successful blocks. Shields will allow you to block any attack regardless of the direction; however, they have limited durability. Shields can be repaired with a hammer (usually 8 on your keyboard), but should the shield fully break, you won’t be able to repair it. Don’t want your shield to break? Simply press X to put it on your back.
攻撃中
Executed in a similar way to blocking, except you press LMB instead. This will perform a light attack, which is the most basic form of hitting your enemy. There’s a lot of complex mechanics at play here, such as momentum (faster speeds =more damage) hitboxes (hitting the head =more damage) and random critical hits. This applies to both you and all your units, with the only differences being health values and damage values. You can press MMB (scrollwheel) to perform a heavy attack; most heroes have ‘combo’ attacks, which allows them to combine LMB/MMB attacks to deal more complex manoeuvres and attain certain effects. Pressing E will perform a ‘nudge attack’ this will break the opponent’s block, giving you a brief period to hit them. Pressing F will perform a kick; this is similar to the nudge attack, except it lowers the defence value of the opponent for several seconds, allowing you to deal more damage with each hit. Missing a nudge attack will leave you less open and vulnerable than a kick will.
Overall, you’ll become a lot more familiar with the melee system the longer you play. Focus on learning how to block effectively, and you’ll become one of the better hero-centric players out there.