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Peglin – すべてのオーブの究極のガイド (戦略とティア リスト付き)

これは、各オーブの長所と短所、および勝つための最善の策としてオーブを選択する必要があるかどうかを説明することで、新しいプレーヤーを支援するガイドです.

すべてのオーブの決定版ガイド

ストーン

石は、ゲームで最も基本的なオーブの種類です。すべての実行は、これらの悪い男の子のうち 3 人、クルーシボールで 4 人から始まり、オーブの選択またはイベントを通じてさらに取得できます。また、特定のイベントで特別に提供されることもあるため、常に手元に置いておくとよいでしょう。

それらの統計は次のとおりです:

  • 2/4> 3/6> 4/8

特別な能力はありません。通常、オルベリスクを使用していない限り、デッキからそれらのほとんどを削除したいと考えています。驚くべきことに、あなたが持っている最悪のオーブではありません.

  • ティア:D

ダゴーブ

これは、最初に使用するもう 1 つのオーブです。実行するたびに 1 つのダゴーブを取得しますが、オーブの選択によってそれ以上取得することはまれです。

それらの統計は次のとおりです:

  • 1/7> 1/10> 1/13

追加の能力はありません。

彼らの高いクリティカル ダメージと潜在能力は優れていますが、クリティカルなしの役に立たないパフォーマンスとオーバーキルの傾向があるため、私の目には石よりも役に立ちません。また、私の知る限り、ダゴーブには相乗効果や特別なイベントがありません。石より軽いかもしれませんが、あまり目立ちません。

  • ティア:F

ボール ライトニング

本当に楽しい。とてもいいです。オーブの選択または1つのイベントで稲妻を受け入れることで入手できます。正当化できる場合は、常に取得してください。

彼らの統計:

  • 2/4

どんな敵にも当たる。クリティカル時、列内オールヒット。

  • レベル 2:ペグがヒットするたびにペグの近くで 1 ヒットします。
  • レベル 3:各ペグがヒットするたびにペグの近くで 2 ヒットします。

遺物を使用すると非常に高いスケーリングの可能性がありますが、特殊能力を備えたオーブシウムよりもわずかに劣りますが、クリティカルを獲得してリフレッシュするのに役立ち、重くはありません.また、場合によっては複数の敵を攻撃することもできます。

  • ティア:A+

ボブオーブ

ボブオーブは、ゲームで最も興味深いオーブの 1 つです。ボムの相乗効果がない限り、まったく役に立ちません。オーブ選択で入手

統計:

  • 0/0

8 番目のペグごとに爆弾に変わります。

  • レベル 2:最初のペグ ヒットが爆弾になる
  • レベル 3:8 番目ではなく 6 番目のペグを爆弾に変える

このオーブは、ゲーム全体でマルチボールとの最高の相乗効果を持っていますが、本当に必要なのは爆弾の相乗効果の遺物と、実際に勝つための基本的なダメージです。風変わりで楽しいですが、素晴らしいとは言えません。

  • ティア:C

ボールドルブ

石のようですが、大きいです。すべての敵を攻撃するようになり、これをデッキに入れるにはレベル 2 のオーベリスクが必要になります。オーブ選択からのみ入手可能。

彼らの統計:

  • 2/4> 3/5> 4/8

敵全体を貫通します。地上の敵のみ攻撃可能。大きくて重いです。

現在、地上の敵はそれほど大したことではありません。 Act 1 にはカップルがいて、Act 2 には何もなく、Act 3 にはほんの少ししかありません。しかし、ほぼすべての点で Ircicle の方が優れています。 Bouldorb は重すぎて遠くに飛ばすことができず、磁力もそれほど大きくありません。そして、大きくなってもあまり変わりません。

  • ティア:B

ブランボール

他に選択肢がない場合を除き、服用しないでください。これは、ゲームで最も弱いオーブかもしれません。オーブ選択で入手。

彼らの統計:

  • 2/4> 3/6> 4/8
  • ヒット時にブランブル 2> 3> 4 を適用します。
  • Brambles ディール 6> 8> 10 ??通りすがりの敵に茨のレベルごとに。

Brambles はダメージを与えません。敵をその場にロックしても、敵はまだあなたを攻撃できるため、それほど役に立ちません。ダメージが弱く貫通しない。 Bramball が何よりもあなたを助けてくれた事例を見つけてください。本来はストーンやラボーブよりはマシなはずなのですが、ステータス効果がせいぜい笑えるので、Fティアのままにしています。

  • ティア:F

闇のエターボール

このオーブは、敵にデバフを与える単なる石です。良くない。ひどくない。時々あなたを生かし続けることができますが、それが必要だと感じなければそれを取る理由はありません.

彼らの統計:

  • 2/4> 3/6> 4/8
  • 命中した敵に 2> 3> 4 のブラインドを与える

目がくらんでいる敵は、1/3 強の確率であなたを見逃す可能性があります。良くない。これらの他の石の統計オーブのいくつかとは異なり、大きな差で石よりも優れています。必要に応じて受け取ってください。

  • ティア:C.

ドクター

This is the healing orb, however its healing is less beneficial than nosforbatu, despite this one only being able to be used sparingly. Obtained through orb selection. Take if you don’t like the other options, can save a run later.

Their stats:

  • 1/2

Deals no damage, instead heals you based on how much damage this would’ve done.

  • Level 1:removed from deck after use.
  • Level 2:can used once per battle.
  • Level 3:?? (haven’t gotten this yet, but I am assuming it can be used once per refresh like any other orb.)

This orb basically acts like a full heal, and is almost always better than just taking the hp.

  • Tier:B

Echorb

An orb that I don’t have much experience with, however the later on in the game you are, the better it becomes. Obtained through orb selection.

Their Stats:

  • 0/1

Hits all enemies. Echo:15%> 30%> 45(?)%.

All in all, a good pierce option, especially when paired with orbs that can deal insane damage but lack pierce. Honestly, this might be stronger poltorbgeist and people are sleeping on it. Though it is seemingly rarer. Definitely take it if it is offered.

  • Tier:S++

Egg

I have never gotten this orb. I do not know what it does, but apparently it is from the shake a tree event.

Infernorb

Infernorb is a decent all around orb with benefits and slightly outweigh the negatives. Obtained through orb selection or through the fireball event at the cost of 10 hp. Generally speaking take this orb if you are wanting to do a bomb build or if you are severely lacking in pierce damage and NEED bombs.

Their stats:

  • 3/5> 4/7> 5/9

Very light. Detonates bombs in one hit. Deals 2 self damage when used.

The two self damage is honestly meaningless and can actually be helpful, the fact it is light is good to balance decks with heavy orbs, and the slightly above average stats are good. Short Fuse makes the bomb benefit actually worthless, but if you don’t have Short Fuse take at least one.

  • Tier:B

Ircicle

Ircicle is honestly my favourite orb, and one of the only natural pierce options, but lacks any downside. Only obtained through orb selection.

Their stats:

  • 2/4> 3/5> 4/6

Gets to pierce through the first peg hit. Pierces 1 enemy, but all enemies on a crit.

Like Daggorb, this is only really good on a crit, but that naturally damage is great and the only good, “Stone stats but has something else”. Never skip an Ircicle unless your deck is already too big. Having pierce in a deck is something you will never take for granted and never not need.

  • Tier:A

Nosforbatu

The best healing option in the game, and sadly the least consistent damaging option. Good for self-damage synergies, the few that exist. Obtaining through orb selection. Always take one.

Their Stats:

  • 1/2

Deals 15 self damage when fired, +7 per use this combat. Like Doctorb it heals instead of doing damage. And then deals damage based on the amount of missing hp you gained back.

  • Level 1:deals 1x healed to targeted enemy.
  • Level 2:deals 2x healed.
  • Level 3:deals 2x healed to all enemies.

This is great for consistent healing and inconsistent damage. At least it is almost always a full heal, unless your skill is bad like Aliensrock.

  • Tier:S

Matryorbshka

This is the most talked about orb from what I can gather. Don’t get me wrong, it is very fun and very easy to make gamebreaking, but also easy to make less than useless. Only obtained through orb selection.

Their stats:

  • 1/2

Multiball 1> 2> 3.

This is the only orb currently to naturally have multiball, but oddly enough has anti-synergy with the multiball relic. The very low stats tend to become 0/0 with powerful boss relics, but even still the insane damage potential is ludicrous. However, dealing 37,950 damage to an enemy with a bit over 200 hp is kinda sad. (this actually happened to me)

Because it lacks the ability to hit multiple enemies and can trigger Red Bombs you may not want to activate, I am only putting it in S tier.

  • Tier:S

Memorb

This is an interesting orb that is solid in almost every build, but never game changing. Obtained through orb selection.

Their stats:

  • 1/2

Gains 0.34 bonus damage per peg hit this battle. Can target enemy enemy. Can only be used once per battle.

  • Level 2:bonus damage increases to 0.5 per peg hit.
  • Level 3:Can be used as many times per battle as needed.

This orb scales wildly in Matryorbshka and Orbsium builds, as the peg does not need to ‘pop’ to gain the bonus damage. That being said, it is a back-up orb. It is almost always better to have one of those two orbs than to use the Memorb. But take a Memorb if you need consistency.

  • Tier:B

Omegorb

Now this is a fun orb. Honestly, I think it gets worse as it upgrades, but it is really quite good. I say take it unless you are using a matryorbshka without glorious suffering. Obtained through orb selection.

Their Stats:

  • 5/9> 7/11> 9/13

Downgrades each peg it hits by 1> 2> 3 damage. Overflow.

This orb has anti-synergy with nearly everything, but it is very good still, at least at level one. The earlier levels are actually legitimately worse. And it becomes terrible if you get the relic that gives all orbs Overflow.

  • Tier:B

Orbelisk

Orbelisk is a pure synergy orb that can cause you to rethink discarding all of your stones, or just realize the orbelisk is gimmicky at best. Obtained from the Obelisk event and orb selection.

Their stats:

  • 0/0

Gets +1/+2 for each Stone in your deck. Hits all targets in a column.

  • Level 2:Gets +1/+2 for each Bouldorb in your deck.
  • Level 3:Gets +1/+2 for each Orbelisk in your deck.

This is actually a pretty interesting build idea, but it is so top heavy and requires deck bloat that it is terrible. Now you definitely can use Orbelisk is a winning run, but it can’t be the main focus, just extra coverage.

For scaling potential, it is better than any other orb and can get to some ludicrous damage numbers like 10/20, but that isn’t even that good.

  • Tier:F

Orboros

これはいい。 Straight up good, if you can get it early enough and really work on it being the glue of your run, you can win. Obtained by giving all your orbs to the purple mirror at a cost of 5 hp.

Their Stats:

  • 2/4> 3/6> 4/8
  • Persist 3> 4> 5. Echo:50%.

This has the potential to be the best orb in the game, however it is held back by a few things. One:no piercing. Two:You have to give up all orbs you have, which is a good thing early on. Three:Echo isn’t great on it’s own, it needs a more powerful orb to help it start the damage train easier.

  • Tier:A

Orbsium

This is a fun orb I don’t see too many people talking about. It is only obtained through orb selection, but it is so good. Always take it if you can.

Their stats:

  • 1/2

It is heavy and gets heavier the more you upgrade. Hits pegs a number of additional times equal to its level.

Orbsium might actually be stronger than Matryorbshka, it has the same stats, similar scaling potential, better synergies, and hits any enemy selected, rather than just the first enemy. It is also helpful in bomb synergies as it explodes bombs in one hit due to technically hitting the bombs 2-4 times.

The main gimmick here is that it hits pegs multiple times, which is instant rewards with Glorious SuffeRing, rather than needing refreshes like most orbs. Still there is the issue of single target damage, and the damage can’t even be put through as overkill.

  • Tier:S

Oreb

The only thing I know about this orb is that it exists. I never got the event that gives it to you and it just seems like an unupgradeable stone. Please tell me that this actually does.

Their Stats:

  • 2/4.

Does not upgrade.

Polterorbgeist

This is probably the most powerful orb in the game right now. Honestly I have been sleeping on it before now. Obtained through orb selection.

Their stats:

  • 1/2> 2/3> 3/4

Passes through pegs while moving up (still hits them). Hits all enemies.

If you think Matryorbshka is broken, look at Polterobgeist. It has the same stats but instead of having multiball it hits all enemies, which is so useful. Now it isn’t an auto-win, you need support for it damagewise, but holy it is good. Too bad it is mostly outclassed by Echorb.

  • Tier:S+

Refreshorb

This orb is an oddity. It has the potential of near unlimited damage potential on certain levels, but generally will be near worthless. Funny though it may seem. Obtained through orb selection.

Their stats:

  • 1/2

Refresh the board every 6 pegs hit.

  • Level 2:Refreshes the board on discard.
  • Level 3:??

Very useful to have one of these in a run, especially level 2+, but there are better orbs. It is like a safety net if your refreshes are impossible to hit.

  • Tier:B

Reorbanizer

The weirdest and hardest to utilize orb. Completely rng. Take it if you lack refreshorb or refresh relics. Obtained through orb selection.

Their Stats:

  • 2/5> 3/7> 4/9

Shuffle crits and refreshs every 5> 4> 3 pegs hit. Shuffles crits and refresh when discarded.

In my mind this is just a worse version of refreshorb. Although the higher than normal damage is appreciated, although for some unknown reason it got nerfed. Out of every orb in the game this one got a damage nerf, used to be a 2/6 i think.

  • Tier:C-

Rubborb

What this orb lacks in gimmicks, special flair, or any zing, it makes up for in technical utility. Don’t pick it, it is only an ever so slightly better stone. Obtained in Orb Selection.

Their Stats:

  • 2/4> 3/6> 4/8

Extra bouncy!

Bouncing more than normal can be helpful. Other than that it is literally just a stone without the benefits of literally being a stone.

  • Tier:D

Splatorb

Splatorb is an interesting orb. Not too great, but does a lot of stuff right. Take it if you don’t have one already. Obtained through orb selection.

Their Stats:

  • 2/4> 3/6> 4/8

Applies rubber slime to every 5> 4> 3 pegs hit. Rubber slimed pegs are durable and extra bouncy. I am pretty sure multiple sources of durable do not stack.

I love having a splatorb and I think it is very helpful in the longhaul. Not great on its own but can help other orbs out just a tad. Later on in the game it isn’t great.

  • Tier:B

Swoltorb

This is a decent option. Honestly, not my go to choice but can be helpful. Take it if you have orbsium or matryorbshka. Obtained through orb selection.

Their Stats:

  • 2/4

Upgrades each peg it hits by 1> 2> 3 damage.

This works really nicely with Gift That Keeps Giving or Glorious SuffeRing. Synergizes with most top-tier orbs. Itself is fairly weak and slow however.

  • Tier:B

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