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Minecraft でモブを育てる方法

Minecraft で Mob を飼育することは、もちろん農場の建設に費やされる労力に加えて、ほとんど労力をかけずに膨大な量のリソースを収集するための優れた方法です。

ほとんどの農場はモブのスポーンメカニズムに依存していますが、他の農場はダンジョンや廃坑にあるモブスポナーを使用しています.敵対的 Mob は暗闇でのみスポーンするため、スポーンできる大きくて暗い部屋を作成する必要があります。次に、これらすべての Mob を 1 つの特定のポイントに輸送する方法も作成する必要があります。そこでは、Mob を殺して戦利品を収集できます。

ファームは、サイズ、デザイン、殺害メカニズムが大きく異なる場合がありますが、ほとんどの場合、基本的な手順は同じです。産卵、運搬、殺し、収集。

産卵

最初に Mob をスポーンする必要があります。これが起こる方法は、あなたが農場にしたいMobの種類によって異なります.オーバーワールドの敵対的 Mob は暗闇の中でスポーンしますが、ブレイズは主にスポナーからスポーンする傾向があります。他のスポナーもオーバーワールドで利用でき、特定の Mob を 1 つ育てるのに役立ちます。

Mob をスポーンさせるには、たとえスポナーを使用していても、常に暗くする必要があります。そのため、スポナーの周囲またはそれ自体のどこかに、暗い部屋を作成することから始めます。建物を建てている間は部屋を明るくするか、ピークル モードでプレイして、モンスターの出現と攻撃を防ぎましょう。

部屋の大きさはそれほど重要ではありませんが、Mob はプレイヤーから 128 ブロック以内にいる場合にのみスポーンし、スポーンし続けることを覚えておいてください。あなたが構築しようとしているあなたの基地。

高さを制限することもできますが、クモを含むモブがスポーンするには、少なくとも 2 ブロック必要です。エンダーマンは、部屋の高さが 3 ブロック以上ある場合にのみスポーンするため、部屋の高さを 2 ブロックだけにすることでそれらを除外できる可能性があります。

複数のレイヤーを作成することが可能で、1 つのエリアでより多くの種類の Mob を飼育できるようになります。ただし、あなたがいるチャンクが生成された後にパッシブモブがスポーンすることはめったにないので、パッシブモブのためにそのようなスポーンルームを作成する価値はほとんどないことに注意してください.繁殖ははるかに簡単かつ迅速です。

交通機関

スポーン ルームを作成したら、次は輸送システムを作成します。繰り返しますが、これは、作成している農場のタイプと農場のサイズに大きく依存します. Mob はプレイヤーがそのモンスターから 32 ブロック以内にいる場合にのみうろつきます。プレイヤーがそれ以上離れている場合、Mob はその場に留まりますが、ピストン、水、その他の方法で動かすことができます。

輸送システムにより、すべての暴徒を 1 か所に集めることができ、そこでプレイヤーまたは自動化されたシステムによって殺される可能性があります。

運河

ほとんどの人は、運河のシステムを使用して暴徒を中央の中心点に輸送します。これは最も簡単な方法であり、多くの計画を立てる必要はありませんが、注意すべき点がいくつかあります。

水は水源から 8 ブロックまで流れるため、水が流れ続けるように 8 ブロックごとに運河を下げる必要があります。これは通常、特に直線の運河を作成する場合はそれほど問題ではありませんが、覚えておく必要があります。

モブも水に浮くので、運河が最初に交わる部分を計画することをお勧めします。モブは通常、水流に沿って流れますが、トラップの収集部分につながる床の単一の穴を通過する必要がある場合、モブはしばしば立ち往生します。 So make sure the mobs can fall down by either creating bigger holes or by preventing the water from flowing into that hole, either by placing signs on the sides of the hole or by making sure the water has to flow 9 blocks to reach it.

Also note that some mobs, like skeletons and zombies, have an AI system which prevents them from walking off the sides of blocks if the fall is too deep. This means they might not fall into your canal, which is the hole point of this transportation system. To counter this, place signs on the edges of the canals, without blocking the water. The mobs consider signs as blocks they can walk on, so they’ll try to walk across them, but they will instead fall into the canals. But don’t worry too much about it, as long as the fall isn’t higher than 2 blocks, the mobs will fall down.

Waterfalls

As mentioned, mobs will not move when you’re too far away from them, so they will not walk into the canals. This means we have to find a different solution for those cases.

Waterfalls offer such a solution. By creating togglable waterfalls using pistons, we can poor water on the platforms with mobs, which will push them into the canals, or any other transportation system you’ve made.

Creating this system isn’t too difficult, all you do is connect a bunch of pistons to a single lever with redstone, though depending on the size of your farm, this system could become huge. But even huge systems aren’t too difficult to make. Make sure to test your system by placing a few torches on every platform where water has to fall, all the torches should be flushed away after you’ve tested your system, as torches break when water flows against it.

Killing

Once we’ve collected all the mobs in 1 place, it’s time to kill them. This can be done in various ways, but it’s important to note that some items can only drop if the monsters are killed by the player, like spider eggs.

No matter the system you choose, you’ll always have to collect the loot, which can either be done by walking to this collection point or by creating another (water) transportation system which takes your loot directly to your house.

Manual Killing, Experience Farms

Killing the mobs yourself is easy, but it can take quite a long time, especially if there are a lot of mobs. This means it’s a lot easier to hurt the mobs in some other way before you have to hit them. The easiest way to do this is by dropping them from a height.

By making the mobs fall from a height you can control the amount of health they’ll have left. Fall damage is done when a mob falls more than 3 blocks down. Every block length beyond those 3 blocks will cause half a heart of damage, so a skeleton would have to fall 22 blocks to be left with half a heart of health, which means it can then be killed with your fists.

This is also very useful to save on weapon durability. If you’ve built your farm in such a way you can’t make them fall, try adding a water elevator to make the mobs float up, before then dropping them down again. This is created by placing signs and blocks of water in a 2×2 grid. Make sure the signs and water blocks are placed diagonally and alternate as you go up.

You could also harm the mobs in other ways, like cacti, lava or arrow firing dispensers. But all of these could potentially kill the mob, which isn’t what we’re after in a manual setup, as this means we don’t get the special drops.

This is also the only way to get experience orbs, which is another reason why the fall and punch system works best.

Automatic Killing

There are numerous ways to kill the mobs automatically, without destroying the drops. Some will work better than others, though all of them are quite easy to build.

Fall damage is one of the best ways, as it’s quite easy to set up and you can quite easily calculate how high you have to build for a specific mob to die.
This is also a perfect way to ensure all drops reach you, as some methods could destroy part of the drops.

Lava is probably one of the fastest ways, as it deals the most damage. You can make the mobs get stuck in lava with their faces by making them flow into stairs, which hold the lava up above the water and collection part. The mobs will be forced into the ladder by the water, which means they’ll climb the ladder into the lava and die. The drops will fall into the water, which will then transport it to your collection point.

Note that lava could potentially destroy some of the drops, though it’s generally not much of an issue, as more mobs will come and die to drop their loot.

Cacti can also be used, but they’re often more destructive towards the drops than lava is.
They also have the disadvantage of having to be placed on sand, which can then prevent some items from dropping into water or any other collection system you’ve made.

Pistons are a good alternative to kill monsters without losing any of the drops. By crushing the mobs with blocks on pistons, the mobs will get stuck in those blocks and suffocate, the drops can then be transported or picked up. Note that mobs will not suffocate if they get stuck in a piston arm, so make sure the piston arm is pushing a block, rather than using the piston arm itself to do the crushing.

Daylight can be used to kill skeletons and zombies, though this means you can only kill them during the day and you have to transport them to a part that’s outside. You will also be unable to kill other mobs with this, so they could plug the collection area.

Final Notes

It’s important to know mobs will not spawn beyond a height of 128, so don’t bother building anything beyond that level.

You can filter some of the mobs that are collected by making different sized holes. Spiders can fit through 1 block high gaps, which means they can be taken out seperately. Zombies and skeletons will die in daylight, so by making your farm transport the mobs through a part that is exposed to daylight, skeletons and zombies can be killed, while leaving the creepers and other other mob you didn’t filter. This is a great way to farm a large amount of creepers, as you can filter out spider as well, because they don’t fit through 1 block wide gaps.

Note that there’s a cap on how many mobs can spawn, which depends on the amount of chunks are available for spawning. In single player the cap is 79 for hostile mobs, but this can be higher in multiplayer servers if the players are spread out. This means it’s best to kill all the mobs you chose not to collect, as they will take up potential spawning spots.

If you want to farm endermen, make sure to build your farm out of blocks they cannot pick up, like slabs. Otherwise you risk a defective farm when an enderman picks up the wrong block.