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グランド サマナー ティア リスト (2021 年更新):ゲーム内で最高の 5 つ星ユニットのおすすめ

Grand Summoners は、コンテンツと機能の面で、プレーヤーを巨大で継続的に成長している世界に扱います。ゲームの成功と中毒性の特性に貢献する理由はたくさんありますが、人気のあるアニメの多くのファンに人気のペルソナを含む膨大な数のキャラクターの名簿と、これらのキャラクターのほぼ無限の組み合わせと混合により、チームを形成することは、グランド サマナーの全体的な影響に大きく貢献するものです。

グランド サマナーズのヒーローは、スターまたはレアリティ グレードによって分類されるため、総合的な強度とユーティリティの点で、上位グレードのユニットが下位グレードのユニットを凌駕することが期待できます。 4つ星から5以上のグレードに進化できるユニットもあれば、単純に最大グレードが4つ星になるように設計されているユニットもあります。グランド サマナーズが膨大な数のキャラクターをホストしていることを考えると、最終進化が少なくとも 5 つ星である最高のヒーローのみに焦点を当てます.

膨大な数のキャラクターを使用するすべての戦略 RPG の背後にある開発者は、少なくとも同じランク内のユニットについては、各ユニットの全体的な強度とユーティリティが均等になるように最善を尽くすと常に推測できます。または等級。しかし、最善の努力にもかかわらず、一部のキャラクターが単独で他のキャラクターよりも優れていることは避けられず、一部のキャラクターは特定のチームや状況で他のキャラクターよりも優れたパフォーマンスを発揮することさえあります.

その点で、このようなティアリストは、特にアップグレード材料のファーミングが大変な作業になる可能性があり、投資を最適なユニットに制限したい場合は特に、どのユニットに時間とリソースを投資するかについてのアイデアをプレイヤーに提供することを目的としています長くお使いいただけます。ただし、他のすべてのティア リストと同様に、私たちのティア リストは独自のものであり、グランド サマナーのランキング ユニットは人によって異なるべきであることを尊重し、理解していることに注意してください。

グランド サマナーズをプレイし始めたばかりで、その基本的な仕組みと機能を十分に理解する必要がある場合は、必ずグランド サマナーズ ビギナーズ ガイドをお読みください。グランド サマナーズは、チュートリアルの直後にプレイヤーがそのコンテンツと機能のほとんどをすぐに利用できることで知られているため、このジャンルのまったくの初心者にとって、広大な冒険の始まりは圧倒的な光景になる可能性があります.

ガチャ召喚の最初のセットをリロールしたい場合は、このグランド サモナーズ ティア リストをチェックして、その時点でアクセスできるバナーから入手できる場合に、どのキャラクターに行くかを考えてください。

私たちが準備した他のすべての Tier リストと同様に、特定の Tier 内のすべてのユニットは、互いに完全に同等ではないと感じたとしても、同等の価値があるとみなされることに注意してください。グランド サモナーズのキャラクター名簿全体を含む完全なティア リストを提供したいのですが、このガイドでは上位 2 ティアのみを掲載しています。同様に、苦労して獲得したリソースを投資する価値のあるユニットを判断するには、これで十分です。

グランド サマナーズ S ティア ユニット

これらは、再ロールする場合に早期に確保することを目指すべきグランドサマナーのキャラクターです. S Tier にふさわしいユニットはたくさんありますが、それは主にグランド サマナーズが多くのキャラクターをホストしているためです。通常、S ティア ユニットは、チーム フォーメーションを構築するユニットです。

アシリパ (AWK) [ サポート – 光 – 人間 ]

パッシブ スキルの場合、Asirpa は凍結耐性レベル 10 を持っているため、100% の凍結回避率と凍結時間の短縮が追加されます。命中率レベル 2 で命中率が 20% 上昇し、最愛のアイヌの子は彼女に 120 HP の自動回復と 2 のアーツ ゲージ補充を提供します。

彼女のアクティブ スキルには、敵に 1700% の光ダメージを与え、毒状態にする可能性のあるカバー ファイアが含まれます。奥義は味方全体のHPを25%回復し、奥義ゲージを25上昇させ、10秒間防御力を2倍にする。アシリパの真奥義、未来は自分で作る! 22000%の光属性ダメージを与える。さらに、このスキルを有効にすると、味方のスキルと装備のクールダウン時間が 20 秒間 30% 短縮され、同じ割合でブレイク パワーが増加します。

覚醒アッシュ [ サブアタッカー – ダーク – 人間 ]

Awaken Ashe は、敵の HP が 30% 未満の場合、ボスを除く敵へのパッシブダメージが 300% 増加し、暗殺の実行レベル 6 を通過します。 30% のクリティカル ダメージ。

Awaken Ashe の Cross Pain はターゲットに 2,000% の闇属性ダメージを与え、一定確率でブラインド状態にします。このスキルを発動すると、アーツも 3 増加します。ディオス グリーフは 19,000% の闇属性ダメージを与え、ターゲットのブラインド レジスタンスを 13 秒間 35% 減少させます。テリオ・タナトスは30,000%の闇属性ダメージを与え、敵のアーツゲージを40%減少させる。それだけでは不十分な場合、この真のアーツは Awaken Ashe に自己バフを提供し、ダメージ出力を 50% 増加させ、敵の行動を 15 秒間 30% 減少させます。

目覚めたベリック [ サブアタッカー – ファイア – デーモン ]

Awaken Berwick のパッシブは、土属性の敵に対するダメージをさらに 25% 増加させ、水属性の攻撃に対する耐性を同じ割合で増加させます。マギアドライブ真アーツ発動時、アーツゲージ200%アップ、クリティカル率100%アップ、アーツゲージ自動3増加。

Awaken Berwick の Flame Blast は非常に簡単で、ターゲットに 2,200% の火ダメージを与え、燃焼状態を付与する可能性があります。フレイム ノヴァは 14,400% の火属性ダメージを与え、味方全体のアーツ ゲージを 25 増加させます。火属性の味方は、10 秒間、アーツ ゲージが 2 増加します。 Ex Procyon Blast は 180 秒間マギア ドライブをアクティブにし、敵に 37,000% の火属性ダメージを与えます。すべての味方のダメージ出力が 50% 増加し、火属性ユニットの場合はさらに 50% 増加します。

目覚めたフェン [ サポート - アース - 人間 ]

Awaken Fen のパッシブ アビリティにより、人間の敵に対するダメージが 80% 増加します。味方の回避率が 15% 増加し、敵の HP が 1 回の戦闘で 1 回 50% 以下になると、敵へのダメージが 20% 増加します。 Awaken Fen が瀕死になると、攻撃力が 60% 増加します。

オーストリクセンは敵に1,850%の地属性ダメージを与え、味方のアーツゲージを4増加させる。また、このスキルを使用すると、HPが最も低い味方を3%回復する。 Nagel Catastrophe は 13,100% の地属性ダメージを与え、装備のクールダウン時間を 20 秒間 25% 短縮します。 Naglering Legenda は敵に 21,500% の地属性ダメージを与え、味方全員のアーツ ゲージを 3 増加させ、装備ダメージを 20 秒間 50% 増加させます。

覚醒ノルン [ サブアタッカー – アース – マシン ]

Awaken Norn の最高のパッシブ スキルは Eliminate レベル 2 で、HP が 50% を下回った敵に対してダメージを 20% 増加させます。また、クリティカル抵抗が 20% 増加し、チーム内の仲間のマシン ユニットも 15% のステータス ブーストを享受します。

目覚めたノルンのスナイプ リリーは 1,800% の地属性ダメージを与え、次の 10 秒間、ターゲットを 20% 状態異常にしやすくします。 Virgo Tears は 14,000% の地属性ダメージを与え、高確率でターゲットを麻痺させます。さらに、麻痺状態の敵は次の 6 秒間、2 倍のダメージを受けます。目覚めたノルンの天の川は 32,600% のダメージを与え、自身のステータスを 30 秒間 50% 上昇させます。この真のアーツを発動すると、チームのアーツ ゲージが 20% 増加し、オートで全員のアーツ ゲージが 20 秒間 3 増加します。

覚醒レム [ サブアタッカー – ダーク – 人間 ]

覚醒レムのパッシブには、チームの魔法ダメージを 15% 増加させ、装備スキルを使用するたびに、すべての味方の HP を 2% 回復します。占星術は、週末にランダム化される毎日の要素に基づく要素を使用して、敵に対するダメージと耐性を 20 ~ 40% 増加させるユニークなパッシブです。

彼女のスピリット セルペンティは 2,000% の闇属性ダメージを与え、自身のスキルからのバトル エーテルを 50% 増加させます。 Ultimo Respio は 13,000% の闇属性ダメージを与えます。これにより、敵が弱点属性から受けるダメージが 40% 増加し、攻撃と防御の両方が 15 秒間 35% 減少します。エリクサー ヴェリタはターゲットに対して 25,000% の闇属性ダメージを与え、敵が光属性アフィニティを持っている場合は 2 倍のダメージを与えます。

覚醒ロゼッタ [ サポート – 水 – 悪魔 ]

覚醒ロゼッタには、封印耐性と命中精度を高めるパッシブがあります。ただし、両方を超えると、マギアドライブがアクティブになるたびに、彼女はアーツゲージを 10 獲得します。

バニシング ドライブは 1,400% の水属性ダメージを与え、敵の回避率を 5 秒間 10% 低下させます。アーク ライトニングは 8,000% のダメージを与え、敵を麻痺させる可能性があります。マギアドライブ発動中にアークライトニングを使用すると、マギアドライブの持続時間が15秒増加する。レイジングブラスターはマギアドライブを50秒間発動し、22,500の水属性ダメージも与える。これにより、敵の水と魔法の耐性が 10 秒間 35% 減少し、チームメイトのアーツ ゲージが 25 秒間 3 増加します。

覚醒シュリ [ アタッカー – ダーク – 人間 ]

Awaken Shuri のパッシブ アビリティには、凍結と麻痺の両方に対する耐性を 100% 高め、ダメージによるノックバックを防ぐことが含まれます。 HP が 30% 未満の敵に対しては、ダメージ出力が 50% 増加します。サードアイ発動中にHP1%以上のダメージを受けるとアーツゲージが3上昇する。

オオカミの怒り「ジュコショウ」は 3,300% の闇属性ダメージを与え、敵の気絶状態からの耐性を 6 秒間 30% 低下させます。スタービング ドラゴン「ランキリュウ」は 18,000% の闇属性ダメージを与え、対象を高確率で気絶させる。これにより、ターゲットへのダメージが 10 秒間 25% 増加し、ターゲットが気絶した場合は 50% 増加します。フェニックスの爪「Osho Reppa」は 100 秒間サードアイをアクティブにし、56,000% の闇ダメージを与えます。

これを発動すると、サードアイの持続時間内に真アーツを使用するたびに、味方全体の物理ダメージが 10 秒間 50% 増加し、自身のダメージが同じ割合で増加します。

覚醒剣士ベリック [ アタッカー – ファイア – デーモン ]

目覚めた剣士ベリックは、パッシブ アビリティの 1 つにより、耐水性が 25% 増加します。彼の他のパッシブは、瀕死の場合はスキルのクールダウン時間を 50% 短縮し、マギア ドライブがアクティブな場合はさらに 100% 短縮します。また、マギア ドライブがアクティブな場合、彼のスキル ダメージはさらに 100% 増加します。

彼のフレイム ウェーブ スキルは 1,600% の火ダメージを与え、アーツゲージを 20 増加させ、マギア ドライブがオンの場合はさらに 20 増加します。クイック ドロー:フレイム ブレードで 12,000% の火炎ダメージを与え、10 秒間、パーティのアーツ ゲージを 3 増加させます。最後に、彼の真のアーツであるアルカナ:ソニック フレイム ボルテックスは、マギア ドライブを 180 秒間発動させ、マギア ドライブ中に使用すると 40,000% の火炎ダメージを与えます。これにより、チームの最大 HP が 20% 増加し、10 秒間、物理ダメージが 100% 増加します。

目覚めたテティス [ 防衛者 – 水 – 悪魔 ]

目覚めたテティスは、騎士道のパッシブ スキルを使用して、味方を 50% の HP で 1 回復活させることができます。クリティカル耐性が60%上昇し、マギアドライブ発動中はアーツゲージが100上昇し、攻撃を受けるとアーツゲージが1上昇し、被ダメージを25%軽減する。

Blinder Schlag does 1,500% water damage and reduces his break resistance by 15% for 7 seconds. Zitadelle Angriff deals 8,000% water damage and also adds 150% of his defense to his arts damage. This also increases allies’ break power by 30% and within 15 seconds after activation, can take up to 10,000 damage meant for allies and negate his own damage.

Great Atem activates Magia Drive for 120 seconds and can deal 30,000% water damage when used for the duration. This removes poison and burn status for allies and, for 30 seconds, can take and negate 30,000 damage meant for allies.

Awoken Vox [ Attacker – Water – Demon ]

Regarded as one of, in not, the best characters in Grand Summoners, Awoken Vox has critical damage increased by 80% because of his Fatal Blow passive skill. He also increases his allies’ accuracy by 30%. During Magia Drive, his skill cool down time is reduced by 100% and his attack increases by 100% as well.

Awoken Vox’ Freeze Wave deals 2,400% water damage and increases his arts gauge by 20 and another 20 with Magia Drive active. Quick Draw:Brilliant Blade does 18,000% water damage and boosts all allies’ stats by 30% for 15 seconds. Arcana:Sonic Portal Vortex activates Magia Drive for 180 seconds and can deal 45,000% water damage when used during Magia Drive. This will boost allies’ critical rate by 100% as well for 15 seconds.

Empress of Spirit World Sonije [ Support – Light – Spirit ]

Empress of Spirit World Sonije increases all allies’ max HP by 10% as well as boost their accuracy rate and critical damage by 30%. When near-death, she can auto-fill her arts gauge by 2.
Circumflex increases allies’ arts gauge by 5 and reduces skill cool down time by 20% for 8 seconds. Terra Le Cordia deals 7,900% light damage and increases allies’ arts gauge by 2 for 15 seconds. Interstellar Le Cordia does 20,800% light damage. This also boosts paralyze and freeze resistance for allies by 100% while increasing arts damage by 30% for 12 seconds. Earth and light elemental units receive an extra 30% boost to their arts damage.

God of Dragon Knights Weaver [ Sub-attacker – Water – Human ]

God of Dragon Knights Weaver only has 2 passive skills giving him a 20% increased critical rate and an increased battle ether output for all water elemental units in his team.
Twin Circles Blades does 1,800% water damage, heals his HP by 120, and increases his own arts gauge by 8. Soaring Dragon Blades deals 13,500% water damage, boosts allies’ arts gauge by 20, and negates up to 2,000 points of damage on allies for 20 seconds. Chaotic Dragon Blades deals 31,000% water damage, reduces enemies’ water elemental resistance by 30%, and boosts allies’ critical damage by 50% for 13 seconds.

Holy Knight Goddess Feena [ Support – Light – God ]

Holy Knight Goddess Feena deals 80% more damage on demon types, immune to all status ailments save faint, and can also revive an ally with 33% HP once per battle.

Santuario deals 2,600% light damage and regenerates her HP. Diospada does 11,500% light damage and also negates all negative status ailments on allies except faint. Finale Espada does 22,500% light damage, grants HP recovery of 300 per second on allies, and clears all status ailments except faint on each of them.

Mako Mankanshoku (AWK) [ Support – Light – Human ]

The awakened form of Mako Mankanshoku’s passives include a 20% equipment cool down time of 10%, an increased self-heal of 20%, and a 30% reduction in physical damage received.

Spiked Bat Missile does 1,400% light damage and increases her arts gauge by 5. Honki-punch does 14,400% light damage, reduces her skill cool down time by 120% for 10 seconds, boosts damage on enemies by 30%, and reduces the enemy’s action speed by 30% for 10 seconds. Mako’s Showtime boosts all allies’ arts gauge by 4 and heals HP by 350. Activating this true arts also increases arts damage by 80% for 15 seconds.

Melty (AWK) [ Support – Water – Human ]

Melty’s awakened form only has 2 passive abilities, one of which cuts skill cool down time by 20% when she is near-death. The other boosts her seal resistance by 50% and also increases allies’ arts damage by 10% once in combat.

First Aqua Heal restores 250 HP for all allies and increases arts gauge by 5. Zweit Aqua Shot does 11,000% water damage, increases the team’s attack by 40%, and auto-fills arts gauge by 3 for 13 seconds. Zweit Aqua Slash deals 28,000% water damage, boosts the party’s fire resistance by 15%, and increases damage to enemies by 15% for 15 seconds.

Priestess (AWK) [ Healer / Support – Light – Human ]

The awakened Priestess has an increased poison time reduction and poison evasion rate of 50%. She auto-fills her arts gauge by 2 and boosts the max HP of her team by 15%.

Minor Heal restores 700 HP for the team. Holy Light does 8,800% light damage with a high chance of blinding the enemy while also increasing the team’s arts gauge by 30. Protection negates damage to the party of up to 8,000, reduces her skill cool down time by 100%, and increases her healing potency by 100% for 45 seconds.

Rimuru (AWK) [ Support – Water – Demon ]

Rimuru’s awakened evolution has an increased fire resistance of 30%. She also increases her arts gauge by 2 per second as well as her status ailment resistance, save faint, by 30%.

Flare Circle is a straightforward skill that does 2,800% damage to an enemy. Full-Potion completely fills up the team’s skill gauge and heals the party by 30% of their max HP. This arts also removes negative status effects, except faint, on allies, giving the team increased resistance as well by 100% for 10 seconds. Preadtor does 26,000% water damage that comes with a 3% lifesteal. It also boosts stats of allies by 20% and arts gauge by 3 for 15 seconds.

Ruthless Demon Divine Celia [ Attacker – Dark – Human ]

Ruthless Demon Divine Celia has an increased critical damage of 30% and also gains a 30% damage boost during break. With Ancient Blood, her attack increases by 20% as well whenever arts is activated, up to 100%, giving bonus 100% attack and critical rate at max.

Jugeuse Celeste does 2,000% dark damage and drains the enemy’s art gauge by 5. Veritable Executrice deals 18,000% dark damage and boosts all allies’ arts damage by 50% for 15 seconds. Penalite Pour Epurer does 43,000% dark damage and increases the team’s arts gauge by 3 for 10 seconds. Maxed Ancient Blood further multiplies arts gauge auto-fill time and increases its amount by 2.

Sakura Itto-Ryu Mira [ Sub-attacker – Earth – Human ]

Sakura Itto-Ryu Mira increases the team’s earth damage by 30%. During break, her damage increases by 50%.

Glittering Sakura deals 2,000% earth damage and increases all earth allies’ art gauge by 1 for 7 seconds. Sakura Itto-Ryu:Twilight Bloom deals 15,000% earth damage and boost earth elemental units’ damage by 30% and critical rate by 80% for 10 seconds. Sakura Itto-Ryu:Senbonzakura does 32,000% damage, prevents up to 4,200 damage to allies, and provides 120 HP recovery for 25 seconds.

Spy of Darkness Fen [ Sub-attacker – Dark – Human ]

Spy of Darkness Fen receives a 100% critical rate boost when the enemy is blind. Once per battle, he boosts the team’s arts gauge by 50 at the start of the quest.

Sniper Skill “Dark Shot” does 2,200% dark damage and reduces the enemy’s dark resistance by 10% for 5 seconds. Sniper Skill “Magic Bullet” deals 25,000% dark damage, combines accuracy rate buff percentages, multiplies it by 100, and adds total to arts damage. Sniper Skill “Dark Abyss” deals 31,000% dark damage and a high chance of inflicting blind on the enemy. It increases the arts gauge of allies by 3 and their accuracy rate by 30% for 20 seconds, further increasing arts gauge of dark elemental allies by 20.

Grand Summoners A Tier Units

Despite a comparatively large roster of units under the S Tier, it can still be a challenge to have a full solid team of characters from the group, especially given the difficulty of securing higher-grade units even if you reroll. Beyond that, Grand Summoners hosts a ton of different game modes that evokes a different team roster to excel in.

For that, you will naturally be looking into the next tier for your next choices to form part of your main and sub-teams. Naturally, these units are well worth every bit of investment as well.

Agent of Darkness Kane [ Attacker – Dark – Human ]

His passives include a 10% chance of evading a physical attack and dealing extra 20% damage on break. His true arts boosts allies’ damage by 15% with each true arts used and dark allies gain 100% attack for 20 seconds.

Ancient Dragon Princess Favelle [ Defender – Earth – Dragon ]

Her passives reduce 10% of damage taken by near-death allies, increases arts damage by 50% if HP is above 50%, and boosts all allies’ HP by 10%. Her true arts negates 5,000 points of damage on allies and cuts down enemies’ damage by 15% for 30 seconds.

Awoken Amane [ Sub-attacker – Light – Human ]

Her passives include a boost in critical rate by 30% and evasion rate by 15%, both of which increases by 50% during Third Eye with a skill cool down reduction of 50%. Her true arts activates Third Eye for 120 seconds and boosts light and dark damage by 120% for 20 seconds.

Awoken Arcana [ Support – Dark – Human ]

She has 50% additional light and dark resistances and her evasion rate increases by 30% when near-death. Her true arts reduce the enemy’s damage and accuracy rate by 30% and status resistance by 60% for 25 seconds.

Awoken Celia [ Defender – Light – Human ]

She has increased heals by 30% and attacks ignore enemy’s defense by 50%. She reduces damage on allies by 10% once when they are near-death as well. True arts enable her to negate 15,000 damage from allies within 20 seconds, increases their arts gauge by 15 and removes debuffs on her.

Awoken Crunchyroll Hime [ Support – Fire – Human ]

She has HP regeneration and a one-time revival. Her true arts increases the team’s evasion rate by 15% and auto recovery by 450 for 15 seconds.

Awoken Duke [ Breaker – Dark – Demon ]

He can reduce a boss’ break amount by half. When Magia Drive is active, arts gauge increase by 100 and another 100 during breaks. True arts activate Magia Drive for 120 seconds, converting 5% of damage on enemy to break power.

Awoken Ginzo [ Attacker – Dark – Human ]

He deals an extra 20% damage against giant bosses. He ignores enemy’s defense by 100% and, during Third Eye, auto-fills arts gauge by 1 with an increase of 100 upon activation.

Awoken Kisaragi [ Attacker – Fire – Human ]

She has 10% increased poison time reduction and poison evasion rate and, with Third Eye active, has increased arts by 100, attack by 50%, and damage equal to all attack buffs.

Awoken Melia [ Sub-attacker – Dark – Human ]

She has a 90% increased damage against gods, negates up to 2,000 damage for 10 seconds when near-death, and provides 10 HP regen to allies. Her true arts drain 20 from the enemy’s art gauge and boost allies’ magic damage by 50% for 10 seconds.

Awoken Mizuki [ Sub-attacker – Water – Human ]

She reduces the “Hellfire” field effect by 60%, has lifesteal equal to 2% damage, and increases damage by 180% against fire enemies during Third Eye. True arts activate Third Eye for 90 seconds and boosts her arts gauge by 50.

Awoken Ragsherum [ Attacker – Dark – Demon ]

He has 10% dark resistance and gradually increases attack and defense up to 2x as his HP lowers, and gains lifesteal when near-death. His true arts uses 30% of his HP and negates up to 3.000 damage for 25 seconds, with a high chance of inflicting faint with his attack.

Awoken Riviera [ Attacker – Earth – Demon ]

She has increased critical rate of 50% and gains 100 arts gauge at the start of battle. With MAiga Drive active, has 100 arts gauge, 150% critical rate, and 30% more damage from enemies. True arts activate Magia Drive for 60 seconds, increasing arts gauge by 100.

Awoken Tamae [ Attacker – Fire – Demon ]

She has increased critical damage of 70%, critical rate of 100% against a blinded enemy, and gains 10 arts gauge for each enemy she downs. Her true arts deals 50,000 fire damage and resudes the target’s fire resistance by a stackable 20% for 60 seconds.

Benimaru (AWK) [ Sub-attacker – Fire – Demon ]

He has 50% increased critical rate, 100/second HP recovery, and gains 2 arts gauge when near-death. His true arts can inflict burn and reduce the target’s magic resistance by 50% for 15 seconds if they have been burned.

Blazing Divine Guardian Sanstone [ Defender – Fire – Human ]

He has 100% resistance from freeze and paralyze, cannot be knocked back from damage, and also fills arts gauge by 3 when near-death. His true arts deals 24,000% fire damage, boosts allies’ critical resistance by 20%, and reduces damage by 30% for 20 seconds.

Blazing Flame Empress Lione [ Sub-attacker – Fire – Beast ]

When near-death, she gains 25% evasion rate and 60% skill cool down time reduction. Her true arts deals 30,000% fire damage, increases fire allies’ attack by 80%, and adds 2 arts gauge for human and beast allies for 15 seconds.

Bloody Devil Spy Millenia [ Sub-attacker – Fire – Demon ]

She has 12 HP regen, 25% earth elemental resistance, and can use skills 2x after cool down recovery. True arts deal 30,400% fire damage and increase team’s critical damage by 70% for 7 seconds.

Divine Fox Painter Sumire [ Support – Fire – Human ]

She has 30% more damage against giant bosses and reduces cskill cool down period when near-death. Her true arts does 21,000% fire damage, increases all allies’ arts gauge by 3, and HP regen by 120 for 15 seconds.

Dragon Lord Gerald [ Defender – Fire – Human ]

He can basically revive once in combat, has burn resistance, 20% reduction from raid boss damage, and provides a 10% damage reduction for the team when near-death. His true arts deal 21,600% fire damage, increase the team’s arts gauge by 15, removes debuffs on him, and negates up to 15,000 damage for the team for 20 seconds.

Elusive Cannon Princess Courtney [ Breaker – Dark – Human ]

She has level 5 light resistance, level 6 Gren up, and skill cool down reduction when near-death. True arts does 22,000% dark damage and reduces enemies’ attack, defense, and break resistance by 50% for 15 seconds.

Emperor of Gods Freed [ Attacker – Light – God ]

He has 20% increased damage against light and dark units and boosts max HP and defense by 20% for the team along with boosting his critical damage by 30%. His true arts deals 35,000% light and dark damage and increases his own arts gauge by 2 per critical hit.

Flame Spirit Empress Lian [ Sub-attacker – Fire – Human ]

She has 14 HP regen and 30% increased evasion rate, reduce freeze and burn time for the team, and can also increase her action speed. Her true arts does 20,900% fire damage with burn effect and can increase allies’ arts gauge.

Goblin Slayer (AWK) [ Attacker – Dark – Human ]

He has increased damage against demons by 50% and auto-fills his arts gauge by 4 when near-death. His true arts deal 45,000% dark damage, increases own arts gauge by 2 for 60 seconds, and increases both damage and break power the lower his HP goes.

God of Dark Dragons Wargul [ Breaker – Dark – Dragon ]

He has level 3 revenge and break mastery as well as a level 6 additional attack. His true arts does 31,200% dark damage, boosting the team’s damage by 150% for 12 seconds during a break.

Hades Knight Emperor Regulus [ Attacker – Dark – Demon ]

He has 30% increased light resistance and boosts allies’ dark damage by 30%. His true arts deals 25,550% dark damage, multiplied by 1.5x against light units, and increases allies’ critical rate by 100% for 8 seconds.

Hero of Darkness Zeorg [ Defender – Dark – Human ]

He boosts the team’s dark damage by 30% and further boosts his own by 20% when near-death. His true arts does 31,200% dark damage with 4% lifesteal, negates 20,000 points of damage for the team, and increases his arts gauge by 2 when attacked within 12 seconds.

High Elf Archer (AWK) [ Sub-attacker – Earth – Spirit ]

She has increased critical rate of 70%, evasion rate of 10%, and accuracy rate of 50%. Her true arts deals 42,000% earth damage and boosts the team’s critical rate by 100% and evasion rate by 20% for 20 seconds.

Icicle Spear Goddess Alvina [ Attacker – Water – Human ]

She has increased evasion rate of 10% and 100% bonus damage against freezing enemies or enemies with disease. Her true arts does 28,000% dark damage and can inflict disease, filling her arts gauge by 5 as well.

Illusory Twin Blades Melia [ Attacker – Water – Human ]

She has a level 7 burn resistance and deals 35% more damage against fire units. Her true arts deals 31,200% water damage, increase the team’s critical rate by 100%, and boosts water allies’ damage by 60% for 11 seconds.

Inferno God Ifrit [ Attacker – Fire – God ]

He gains 100% critical rate against burning enemies, reduced physical damage intake by 20%, and auto-fills arts gauge by 3 when burning. His true arts does 30,000% fire damage, increased by 160% if he is burning, and heals his own burn effect.

Intelligent Divine Governor Pariot [ Healer – Earth – Spirit ]

She has 10% equipment cool down time reduction, level 8 freeze resistance, boosts allies’ max HP by 500, and 25% increased damage against water enemies. Her true arts heals allies’ HP by 60% and increases arts gauge by 30.

Milim (AWK) [ Attacker – Fire – Demon ]

Her arts gauge increases whenever an attack deals more than 10% of her HP as damage and her attack increases the lower her health gets, up to an additional 50% more if near-death. Her true arts does 38,000% fire damage with an extra 150% more against broken enemies, boosting her critical rate by 100% for 15 seconds.

Naofumi Iwatani (AWK) [ Defender – Light – Human ]

He can negate up to 1,500 damage for the team within the first 20 seconds of the quest and suffers 10% less damage from normal attacks for 2 seconds and gains a 20% boosted defense while negating damage. His true arts can inflict faint on the enemy, ignoring 100% defense and dealing 33,000% dark damage. Missed faint results in a 60% self-heal and 80 increase in arts gauge.

Queen of Ancient Powers Aristela [ Healer – Water – Spirit ]

Magical damage she takes is reduced by 25% and she boosts the team’s max HP and magic damage by 15%. Her true arts does 17,800% water damage, heals Allies’ HP by 50%, and gives 200 HP recovery for 20 seconds.

Radiant Sword Goddess Tallis [ Breaker – Fire – God ]

She can revive with 50% HP once every minute, has level 10 burning resistance, and can also burn enemies. Her true arts deals 26,000% fire damage, reduces damage she takes by 50% for 8 seconds, and boost fire allies’ attack by 100% for 15 seconds.

Raphtalia (AWK) [ Sub-attacker – Light – Beast ]

She has 20% increased critical rate and accuracy rate, gaining 30% more damage if protected by an ally. Her true arts does 12,000% light damage and can increase arts gauge by 20 if critical. If protected, protecting ally gains 33% more HP and 150 HP recovery for 15 seconds.

Saitama (AWK) [ Attacker – Light – Human ]

He deals 50% more damage against giant bosses, gains 50% more defense when negating damage, has 100% status ailment resistance except faint, and negates up to 2,800 damage for 20 seconds when near-death. His true arts deals a solid 120,000% light damage.

Sealed Demon of Destruction Fosly [ Breaker – Earth – Human ]

She auto-fills her arts gauge by 2 and gains 60 HP recovery when near-death. Her true arts deals 25,000% earth damage, can faint, and reduces the enemy’s break resistance by 40% for 20 seconds

Sealed Terrible Tyrant Lygor [ Sub-attacker – Dark – Demon ]

His arts gauge auto-fills by 2 and he has a level 7 paralyze resistance. His true arts does 30,000% dark damage, reduces the target’s dark resistance by 30% for 15 seconds, and auto-fills dark allies’ arts gauge by 4 for 10 seconds.

Shining Divine Warrior Platina [ Breaker – Light – God ]

She provides allies a 10% increase in break power, removes status ailments when near-death, negates up to 2,000 damage for 10 seconds, reduces her own skill cool down timer based on her break power. Her true arts does 34,000% light damage with a high chance of inflicting faint, reducing the enemy’s break gauge by 10% when her skill hits for 10 seconds.

Speed-o’-Sound Sonic (AWK) [ Attacker – Dark – Human ]

He has an extra 10% chance of evading a physical attack and can reduce equipment cool down time as well as increase damage based on critical rate up percentage. His true arts does 18,000% dark damage and increases his physical evasion rate by 30% and critical rate by 200% for 20 seconds.

There are still plenty of decent units left in Grand Summoners that we will no longer cover in our tier list. As there are about a hundred more we feel belong to lower tiers, we recommend you focusing on the above characters in terms of resource investment and team strategies.

With each character’s unique sets of active skills and passive abilities, you should be able to tell which ones work best with whom. Keep in mind as well that some of the units will perform very differently based on the gears you can equip them with.

As Grand Summoners’ world continues to expand, we can expect more original characters as well as anime guests to join the growing roster of units. In the same manner, it can be expected that some units may undergo some adjustments in strength and overall utility in line with the developer’s intent to balance everyone out as much as possible.

Again, the purpose of any tier list is to provide you with an idea of each unit’s capability on his or her own, and valuation of such is largely opinionated. You should not expect simply lumping together some units from the S Tier and expect them to perform consistently well across all game modes in Grand Summoners. Instead, you will typically find an S-grade unit you would want to build around on and find some A or even lower-grade units more suitable for the team you have in mind.

On the other hand, this tier list should not dissuade you from following your own opinion on whether or not you should invest in the other units that were not mentioned in this guide. Some units from lower teams can be exceptional in the right teams and the right situations. Others can serve as decent alternatives to the beefed-up versions found within the above tiers.

We understand that each player has his or her own views and opinions about which units are the best and which ones are the worst. We likewise respect that so if you have read this through and through and feel like sharing your thoughts and opinions about it, we welcome you to express your mind in the comment section!