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戦争と平和:南北戦争ガイド:強力な同盟を形成し、戦場を支配するためのヒント、コツ、戦略

1861 年 4 月 12 日。南軍がチャールストンのフォート サムターに発砲し、米国史上最も血なまぐさい時代の 1 つが始まりました。エイブラハム リンカーンは、南軍を自称する分離主義の南部諸州に宣戦布告します。

アメリカの魂とすべての人の自由という彼らの理想が、奴隷制と綿花の古い専制的制度に対して試される戦争。南部の古い農業の富と時代遅れの偏見に対抗する、北部の煙を吐き出す産業の近代性。

そして、この戦争では、来るべき恐怖の味を見ることができます.塹壕戦のプロトタイプの戦術、危険なほど実験的な手榴弾、致命的なガトリングガン、そして不十分な軍事医療が混ざり合った、きちんと並んだ銃士と大砲の大規模な編成は、関係者全員に悲惨な死と苦しみを引き起こします.数十年先の別の大規模な戦争の暗黒の予兆。正直なところ、このゲームはそれとはほとんど関係がありません!

戦争と平和:南北戦争ガイドへようこそ! War and Peace は、eRepublik Labs による王国 (または、しつこい用語では Fort) の管理ゲームです。北軍または南軍の将軍になることを選択できますが、どちらと戦うかはほとんど関係ありません。同じ同盟に北軍と南軍の砦を一緒に持つことができ、北軍の砦は北軍の砦を攻撃でき、南軍は南軍と戦うことができ、歴史的な正確さはまったく問題ではありません。

ほとんどの時間は、部隊の訓練、日々の砦のアップグレードの追跡、同盟関係にないテック モンスターとの戦いの選択 (巨大な大砲を運ぶ盗賊を呼び出す奇妙な方法)、イベントのチェック、デイリー ミッションの実行に費やされます。 、最近誰かがあなたを攻撃したかどうかを確認して、あなたが喧嘩をしている場合を除きます。

このゲームをプレイしてやり遂げるつもりなら、非常に長い道のりを歩むことになることに注意してください。最初の 1 週間でさえ、数時間の建設タイマーと数日の研究タイマーにぶつかることになります。忍耐が必要な信じられないほど遅いゲームですが、ありがたいことに、彼らは寛大な報酬でそれを補っています:プレミアム通貨であるゴールドのために、最下層のテック モンスターである寒天銃を粉砕することは完全に可能です! VIP タイマーを再充電し、建設と研究をスピードアップするために大量に使用することになります。

それを念頭に置いて、戦争と平和:南北戦争ガイドを始めましょう!

最初の 3 日間

ゲームを開始すると、ほとんど空の砦、3 日間の VIP、3 日間のピース シールドが与えられます。また、ほとんどの王国ビルダーとは異なり、ロックを解除するための新しい建物スロットはなく、ゲームが始まるとすぐにそれらを埋めることができます.ピース シールドがダウンした後は、攻撃の準備ができており、それまでに軍隊が必要になるため、最大限に活用してください。

そのため、最初の 3 日間、またはあなたがどれだけ狂っているかにもよりますが、最初の日はあなたにとって最も忙しいでしょう。最初の 3 日間を過ぎると速度が落ちますが、真剣にプレイする場合はスピードアップを引き続き使用できます。ここでは、ゲームを開始するためのヒントをいくつか紹介します。Tier 2 のロックを解除すると、タイマーが非常に遅くなり始めるため、事態はさらに遅くなります。

スピードアップを使用

ファイナル ファンタジー ゲームでエリクサーを買いだめするのと同じように、緊急事態が発生するまでスピードアップを保存したくなることがよくあります。問題は、スターターの 3 日間の VIP とピース シールドを使用すると、要塞を立ち上げて実行するのにそれくらいの時間がかかるということです。スピードアップは慎重に使用してください。ただし使用してください 、VIPの無料建設時間制限に構造物を取得するのに十分なだけ使用するようにしてください.

どのような戦略ゲームでも、敵よりも多くのリソースを持つだけでなく、それらのリソースを効率的かつタイムリーに利用して有利なスタートを切るだけでなく、敵を遠ざけることも重要です。あなたの顔。その間、より重い数時間のスピードアップを保存してください。最終的にそれらを必要とする可能性のある研究タイマーに遭遇するからです。これらのスピードアップを使用することは、そもそも厄介な緊急事態に陥らないことを意味します。なぜなら、それらに対処する準備ができている軍隊があるからです!

できるだけ早く町を埋め尽くす

3 日間のスターター VIP には、ビルド タイマーが付属しており、一定時間以下になるとすぐにビルド タイマーが表示されます。通常、建物の土台を地面に叩きつけると、大きな紫色の [無料] ボタンが表示されます。これは、テレグラフ、駐屯地、倉庫、大学 (チュートリアルの一部としてこれを構築します) および補給所のためのスペースを確保するように注意しながら、1 日目または 2 日目までに町全体のスペースを埋める必要があることを意味します。

Greenbacks リソースを集めることができるように、早い段階でいくつかの家を持っている必要がありますが、ゲームの後半では、より多くの兵舎や病院のためにそれらのいくつかを捨てたいと思うかもしれません。恐ろしい不運な攻撃で虐殺されます.

握手

Make sure to join an Alliance, especially one you notice have clumped together on the State map, as that’s your second line of defense after your Peace Shield goes down… And more importantly, they have an Alliance Shop! After you join an Alliance, try your best to look for where they’re positioned:If they’re in a big clump, use your Basic Teleporter if your Fort is below lv6, or your one starter Advanced Teleporter if you only found or joined them after lv6.

That way, other players think twice about picking a fight with you. If your Allies are scattered, then either find a new, more cohesive Alliance to join, or look for where a few of them may have clumped together (or the strongest Ally you can find nearby) and teleport your Fort to them.

一般的なヒント

There are some things to take note of over the course of general gameplay. Quite a few of these tips may be familiar to you if you’ve played kingdom builders before, but there are also some specific to this game, such as how different tiers of troops and Tech Monsters are drastically more powerful than the previous one, or the fact you can grind the game’s premium currency more easily than in most other games of this type. Keep these in mind and you’re good to go.

Save Your Gold

You get roughly 4-5k Gold at the start of the game if you diligently build up your town thanks to the initial leveling up events, along with items that can increase both your VIP rank, and VIP time. If you’ve decided that you like the game you can use that Gold for a 30 day VIP timer, which is far cheaper than buying smaller VIP timers piecemeal, at 3k gold.

Another option, if you somehow manage to get a ton of VIP timer items, is to go for VIP points instead, so your VIP level is higher. Later on, it might do you well to save your VIP time items for when you get a higher VIP level or expect some long winded upgrades, tasks, or a fight. You can also grind Gold by fighting Tech Monsters, even the low level ones, making Gold acquisition much easier than in most games with premium currency.

Constant Training

As much as you can, keep the Barracks running. You’re gonna need as many troops as you can to do tasks such as attacking Tech Monsters (Basically PVE), gathering resources, and if need be, picking fights with other players while still having enough left to make sure nobody strikes while your main force is away. There are 4 different kinds of units, which we will discuss later.

Burn Down Your Stamina

You are given 50k stamina maximum, used to do tasks in the State map. It recharges with time, so make the most of it and use it all up. That way, you make more progress and profit every day, and have a better idea of when to log off.

One of the better ways to do this is to grind Tech Monsters, since even low level ones have a chance to drop Gold in useful amounts. If you constantly burn through your Stamina every day, you’d be surprised just how fast you’ll make Gold and get that VIP extension you’ve been eyeing.

Rock Paper Scissors, Horses Guns and Men

There are 4 different types of units, and three of them have a rock-paper-scissors mechanic with each other.

Infantry are strong against Cavalry and weak against Field Guns. In real life, a unit of close-combat horsemen running into a line of muskets with pointy bayonets at the end never ends well unless the infantry they’re attacking are already on the verge of breaking and panicking anyway. On the other hand, large, slow-moving infantry formations are easy meat for Gatling guns and howitzers.. This is reflected in the way the game does battle math between armies.

Cavalry are strong against Field Guns and weak against Infantry. In real life, Cavalry units can easily outflank towed artillery units such as Gatling guns and strike them, since towed field guns of that era only aim fast enough to be able to hit large lines of musket infantry. On the other hand, a man can swing their musket around much faster, and even if those soldiers miss their mark, horses don’t exactly find the idea of charging against pointed bayonets an enticing prospect.

Field Guns are strong against Infantry and don’t work too well on Cavalry. Field Guns are typically defined as short range direct fire artillery or heavy weapons. Field Guns like Gatling Guns were practically made for shredding the infantry formations of that era, doing so horribly enough that late in the war, infantry tactics turned away from big formations shooting each other and started developing smaller, more mobile infantry units and some of the earlier forms of trench warfare.

On the other hand, Field Guns of that era were slow and lacked powered aiming. Unlike a modern machine gun, a Gatling Gun of that era is huge enough to be pulled by horses and has a very limited traverse without having to rotate the entire gun, and trying to aim it at a unit of horses swinging to your side never ends well.

Siege Guns are weak against everything, and most players generally consider them useless for combat, unlike in real life where you typically need them to bust down fortress walls. That being said, Fortifications in this game only give you a damage bonus rather than having an actual HP count like in most other kingdom-management games that have PVP, so that’s their one job being tossed out the window.

Or is it? Most players typically use tier 1 siege guns for gathering, since A, they cost less than what your mainline troops will cost after you tier up, and B, you’ll never use them for serious fights anyway, and it’s convenient to have a specific unit type you can just tap on for gathering.

Typically you’d want to make a balanced defensive army of Infantry, Cavalry and Field Guns, so that the enemy will have a rough time trying to look for weaknesses.

Tiers of Pain

Not only should you look at the level of a Tech Monster before attacking it, you should look at its tier:The difference between the first tier level 6 Agar Gun and the second tier level 7 Swamp Angel is great enough that an army good enough to think the level 6 Agar Gun is a “Piece of Cake” will tell you that fighting the level 7 Swamp Angel is “Suicide”.

This tier difference goes for your soldiers too:Every new tier of unit you unlock is about twice as powerful as the unit before it, going up exponentially. As such, if you see Tech Monsters above your tier, that means you should go into your Research Tab and start trying to unlock better units if you haven’t already.

Knowledge Before Aggression

So you want to pick a fight with your fellow player. Perhaps you’re bored of fighting Tech Monsters, maybe your opponent just looks like an easy mark, maybe you just want to ruin someone’s day because you feel like being a jerk. If so, tap their fort and use the Scout option first.

This way, you know exactly what you’re getting into. Now if the guy is using an Anti-Scout, then that’s probably just a sign that the other guy knows what he’s doing and is a risky person to attack. Either way, at least try to Scout your target first so you don’t wind up sending 20 men against 200,000.

That being said though, beware of Rally Traps:Rally Traps are a way players attempt to lure other players into attacking them, usually by having only a small army garrison their Fort, but buffing it into outer space with a high level Commander and lots of defensive buff items (You find such items in your inventory via the War tab).

The low troop count or low power count (The latter is done via the use of low tier soldiers as opposed to few soldiers) is to make it look enticing when scouted, only for the attacking player to get shredded because that tiny army is made of absolutely jacked supersoldiers on steroids.

Always take into account the Fort level of the player you’re attacking:Even if the Scouting info says their army is weak, if their Fort level is high enough to raise red flags in your head, listen to your head and turn away.

THE DAILY GRIND

With any mobile game, there is a daily routine you’ll likely wind up following as you start playing regularly. War and Peace is no exception to this, with not just daily tasks marked out for you, but other things you have to do for Fort maintenance such as constant troop training. Do these everyday diligently so your Fort is always in in good shape and moving forward, an inch at a time. At the very, very least, always do the first thing on this list.

Kick Everyone Awake

The first thing you should do every time you log in is to check the upper left corner of your screen. That tells you everything that is idle, such as your Builders, College researchers and the Barracks. If they’re idle, get their butts in gear!

Tell them to upgrade a building, do some research, or train some soldiers! Your drill sergeants, workmen and nerds are worthless if they aren’t doing their jobs, and you always need more troops, more supplies, more and more and more everything for the war effort. Keep them working constantly and check up on them every couple of hours or so.

Check The Alliance Tab

Check on your Alliance tab once every day. You might have Allies asking for Building Help, and tapping the Help button cuts some time from their build timers, and they will do the same for you. You can donate to the Alliance’s tech tree and work towards a global buff for the rest of the Alliance, including yourself.

Heck, you can donate resources to other Allies, even if only because you want to look for them then teleport next to them for protection. You can check the Alliance Store for goods, maybe save for that 10k VIP Points item. You can also check for any ongoing rallies and see if you can contribute troops to a Tech Monster Fort assault. Do your part as a member of your Alliance, if anything it’ll only benefit you and everyone else in it.

Resource Nabbing

Around the map are resource tiles, which can be occupied by your troops. While occupied, your soldiers will gather resources there, and they will have to march back home for you to get those resources.

It is also entirely possible for hostile players to attack them while they’re gathering, since this takes quite some time. Each tile has a certain amount of resources on it, so the only reason to bring more troops than is needed to carry those resources is if you’re expecting a fight to break out over it.

Otherwise, it’s usually a good idea to use only enough soldiers to occupy a resource tile, as you may need the leftover troops for home defense, or to grind out the next thing on our list of things to do. You can look for these tiles with the Tile Seeker, the button that looks like a map with a magnifying glass looking at a bright red X.

You will usually do this after expending your Stamina fighting Tech Monsters and Tech Monster Forts, as Gathering expends no stamina and takes a while. If your troops are doing gathering jobs, that usually means it might be time to log off for a bit.

Tech Monsters

Tech Monsters are non-aligned troops manning artillery weapons, and count as the basic PVE enemy in the game. Fighting them is simple:Select them, then pick what units to bring and how many, pick your commander, and let your troops march to them. The attack button will have a note telling you how easy the fight is, ranging from “Piece of Cake!” To “Suicide”, which should be enough to tell you if you have enough men to fight it.

Unlike Resource tiles, low level Tech Monster tiles (Levels 1-6, anything higher and your troops will have to march) will be spawned in right next to your Fort if the Tile Seeker cannot find one within quick, reasonable marching distance, allowing you to grind them more easily by cutting on march time.

They have a chance to reward Resources, Commander Exp, Speed Ups and Gold in packs of 100, which you can use via your Inventory under the Resources tab. Repeatedly grinding down low level Tech Monsters (Relative to your level) is the easiest way to get Gold (And therefore, things like VIP extensions or Speed Ups from the VIP Market and Urban Market), as the drop rates aren’t particularly bad. Burn down your stamina hunting them.

Missions Tab

If you have no idea what to do next, the Daily Tasks and Town Missions can point you to the right direction. Town Missions have chapters at first as a tutorial, but you’ll finish them in about a day and you’ll be given a long list of missions that are meant to be accomplished through your career. They’re helpfully separated into Build, Training, Research and Miscellaneous missions, making these missions a good way to see how far you are into the game and where you might be lacking based on what missions you have.

The Daily tasks on the other hand tell you how much you’ve done for the day, as missions completed here fill a bar that allows you to open chests. Always do enough Dailies to get the final chest every day, as that chest contains a single Legendary Pank Point booster to upgrade your Legendary Commanders with, along with 100 Gold.

Commander, Alliance and VIP Missions

Commander, Alliance and VIP Missions make up the rest of the Missions tab, and they’re basically timed boxes for you to open. All mission types give out Commander EXP and resources, Alliance Missions are only available if you’re in an Alliance and give out Alliance Shop coins, and VIP Missions
typically give greater rewards than Commander missions, but are only given if you have VIP active.

A good idea is to start with the shorter low level missions first to clean them up. Afterwards, do the higher level missions until the three tabs are empty. If all the missions left take a long time, you may want to get the highest level missions out of the way first so they don’t get refreshed, in case you forget about them, just make sure all the gray ones are swept out of the way first.

Check The VIP and Urban Markets

Always check the Urban Market every day, and the VIP Market every half-week or so. Those markets will be your source for things such as Speed Ups, VIP Extensions, and other useful items outside of grinding Tech Monsters into powder. They’re often sold with discounts too, and sometimes not even for Gold. Keep an eye on these and buy wisely.

STUFF TO DO ASIDE FROM THE DAILY GRIND

If there are daily tasks, then these are what you do once you sense the opportunity to do so. Note that both of these are typically meant to be done later into the game, once everything is running smoothly and you’ve done quite a lot of research and grinding.

For one thing, Tech Monster Forts are strong enough to need an Alliance to beat, and Events can be a mixed bag, sometimes having fairly easy goals, while others are meant to cater to high level players. Either way, rewards await so keep an eye on them.

Tech Monster Forts

Tech Monster Forts are more powerful than Tech Monsters, to the point you’ll usually need a couple of your Alliance buddies to help out. You fight it the same way you fight a Tech Monster tile, except all your Allies are notified, and you add a delay to allow your Allies to send in their troops.

It has better rewards compared to Tech Monsters, with Alliance Gifts, War Scrolls for Rally Point upgrades, and VIP points and extensions on top of the normal rewards you’d expect from a Tech Monster tile. Attempting to attack one of these alone is highly risky for your troops.

イベント

If you look at the right side of your screen, you’ll notice a bunch of icons there. One of them is the Events icon, showing quests and events that you can do for big rewards. These are typically the best way to get things like Gold and VIP Points/Extensions, and sometimes they even reward high tier equipment for your Commanders.

Most events tend to be centered around Alliances, so joining a competent or active one is in your best interest. They can range from holding a certain set of tiles for as long as possible (Beware, these kinds of events tend to end in player vs player bloodshed!) to simply looking for the local Tech Monsters and shaking them down for their lunch money. Keep an eye on these as you play.

Beware, that most events that have tasks aligning with Alliance objectives often require you to be at a rather high level.

COMMANDERS

Commanders, typically made of historical figures from the Civil War era (Even the seemingly made-up character Old Green Eyes is based off an old Civil War era myth from the Battle of Chickamauga), are the ones in charge of your armies. They’re one of the two things limiting how many armies you can send, the other one being your available March slots.

Even if you have 3 march slots, you can’t send 3 marches if all you have are 2 commanders, and vice versa. Each Commander has a set of passive skills specific to them, but can also be upgraded via a more general skill tree that can let them do tasks they might not normally be good for if you’re a bit short on luck. Here’s some details about their use and how to make them stronger.

Fort Assignments

You can assign two Commanders to your Fort to give passive buffs.

The Mayor will give their passive economic buffs at all times to the Town. This means your best bet for Mayor, at least before you get any Commanders specifically built for economic buffs, is actually whichever Common commander you have available to you It’s pretty easy for you to shove Common commanders full of EXP compared to higher tier commanders, and therefore dump all their skill points into economy buffs like resource production and construction speed nodes. You should also give them gear meant for powering up your resource structures or speeding up research, training and construction.

The Sheriff on the other hand is in charge of defending your town, and as such needs to be one of your more combative or murdery commanders, like say William Tecumseh “Turned Georgia Into Lava” Sherman, a generalist Legendary, starter, and overall fiery personality. Their troop buffs will activate if your town is under attack, and as such you should equip them with gear that have stats for combat, and use their skill points on defensive buffs.

Command Training

You have two ways to strengthen your commanders, one reliant on the other. Commanders can be leveled up by pressing the + button next to their EXP bar. Then you can give them Commander EXP points, which you usually find as drops from Tech Monsters, and Tech Monster Forts.

They can go up to a maximum of 10 levels at a time, after which you need to star them up, raising their military rank. To do this, you use the Rank Points item appropriate to the Commander’s rarity. You can typically buy these from the VIP or Urban Market.

Equipment

Equipment is the main reason you need loads of Greenbacks. Equipment typically give fairly hefty boosts to your Commander. You upgrade them by getting duplicates of the equipment from [LOOT CHESTS], then spending a ton (As in, your first equipment upgrade will cost you roughly 2 million!) Greenbacks. You should equip your Commanders according to their job, with your Mayor getting economic bonuses while everyone else gets combat or gathering bonuses.

THINGS WORTH SAVING FOR

In War and Peace, there are several items that you ought to save Gold for. They’re typically things that you use defensively or to power up permanently rather than resources, which you can grab fairly easily if you play regularly.ここにあります。

Shields

Shields protect your fort from player attacks and scouting, allowing you to send your entire army to fight against Tech Monsters and do other tasks without having to leave troops at home. This is especially useful for Gathering jobs:While the Shield doesn’t protect your gathering troops, the presence of said Shield in your fort means you can send the whole army if you want.

This means those gathering troops become much more dangerous to attack, making other players think twice about bothering them! Most players agree that keeping a peace Shield on at all times often makes it easier to handle Events, since Events typically mean your army is constantly out doing work, putting your fort at risk.

Anti-Scout

While Anti-Scout doesn’t completely protect your Fort like a Peace Shield does, it also gives its Anti-Scout effect to gathering troops occupying tiles, unlike a Peace Shield, which still leaves gathering troops vulnerable.

If you’ve got some extra lying around, you can use it in conjunction with a Peace Shield so enemies think twice about fighting you. Use it if your troops are gathering and you expect to do so for a long time, especially if you’re gathering while you’re offline.

Speed Ups

Eventually, you’ll notice the timers go very slowly, especially with Research, where the time requirements for researching mere second tier units like Sharpshooters and Howitzers could hit 2-3 real-life days per unit.

This means that while you should use the smaller speed ups for upgrading structures, the heavier ones are best for Research and the Fort… and you’ll need a lot of them if you want upgrades in a timely manner. You can buy Speed Ups in the Alliance Shop, and sometimes in the VIP and Urban market. Buying Speed Ups is more cost-efficient than spending Gold directly to remove a timer.

Often, Speed Ups from the two Markets come with some form of discount. Task-specific Speed Ups are also cheaper than generalist ones, so you might want to save on Research and Building Speed Ups. As for Training Speed Ups, it’s not usually worth it to speed up Training, since you can lose troops anyway. Best to pour resources into Research, since the enemy can’t send that to the graveyard.

VIP Extensions

Having VIP active, even at lower levels, gives you some advantages such as access to the VIP Market, VIP Missions, and a load of buffs toward resource gathering. Of all those, the VIP Market is the most important, since it sometimes sells discounted Speed Ups and Rank Points for either gold or resources. The higher your VIP level, the more stuff you have access to.

As for the VIP extensions themselves, it’s entirely possible to grind for them by wailing on something as weak as Agar Guns repeatedly, given enough time. Not to mention waiting for events that reward Gold and free VIP Extensions!

Universal Talents

Universal Talents are used to upgrade a Commander’s Talents, provided they match the tier of said Commander. They’re useful since they can be used on any talent, as opposed to Talent items that can only upgrade specific ones. They’re some of the more expensive items on sale at a few thousand Gold depending on discounts, but they’re something you’ll need to power up your commanders, especially after you’ve unlocked all their skills.

Rank Points

As we discussed before, a commander’s Rank comes after leveling them up, acting as a threshold that lets them unlock new skills after hitting their current maximum level. Promoting the commander increases their max level and unlocks a skill. You can buy Rank Points to do this with from both thew VIP and Urban Markets, and you’ll need them since a high level commander can improve an army’s performance noticeably, or your town’s productivity depending on how you allocate their skills.

VIP Points

Ranking up your VIP gives you many conveniences, and even level 8 VIP is good enough to make your live quite breezy:Each level of VIP adds something to make your life easier, such as cutting down on construction time, various buffs, and level 8 VIP autocompletes Alliance Missions in the Mission Tab!

Seeing as you can grind Gold even by beating up low level Tech Monsters repeatedly, it shouldn’t be too hard to rank up your VIP to level 8 at least in your first week, though of course the price goes up with every level. Just set aside some Gold for VIP Points over time, especially if you’re in this game for the long haul.

And this is the end of our War and Peace:Civil War guide. If you have tips of your own, don’t hesitate to share them in the comments below!