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Total War:Warhammer III – Plague Cauldron Guide

ペスト大釜の簡単なガイド

基本的な概要

ゲーム内のペスト大釜のページから:「疫病を調合してナーグルの腐敗を広め、軍隊を強化するか、敵を弱体化させます。基本疫病を選択し、オプションの症状を追加して追加効果を得る。 Base Plague を広めて、新しい症状のロックを解除します。疫病は作成された後も広がり続け、これは新しい症状のロックを解除するためにもカウントされます。」

入植地を強化したり、敵の入植地を弱めたり、新兵プールにユニットを追加したりすることもできることに注意してください。上記のリストは物語であり、機械的に網羅されているわけではありません.同様に、いくつかの症状は疫病を広めることによってではなく、技術ツリーを介してロック解除されます.

感染は、新しい疫病を作成するために支払うコストであり、戦闘勝利時の選択肢として、基本的な腐敗を除くすべての疫病の拡散、および物語のイベント/ジレンマによって、各ラウンドで居住地によって生成されます。あなたの軍隊または集落の 1 つを感染させるための基本コストは 50 です (クガスは彼の個人的な軍隊のために半額を得る)、一方、敵の集落に突っ込むための疫病崇拝者を作成するためのコスト ( Skaven の The Pestilent Scheme Priest) は 100 です。追加の症状が追加されるたびに、+50 の追加の感染コストがかかるようです。

疫病の基本持続時間も、伝染の基本確率もわかりません.

ベース疫病

症状が乱雑に付着するバックボーン。

ポックス

  • すべての軍隊と入植地に対する疫病の影響:+2 Nurgle Corruption (地元の州)、疫病が蔓延している場合は +5 感染
  • Nurgle Settlements への疫病の影響:インフラストラクチャ ビルディングのサイクル タイム -1、+25 成長

横痃

  • すべての軍隊と入植地に対する疫病の影響:+2 Nurgle Corruption (地元の州)、疫病が蔓延している場合は +5 感染
  • Nurgle 以外の集落への疫病の影響:死傷者の補充 -7% (ローカル アーミー)、包囲下での消耗 +35% (ローカル アーミー)

アゲ

  • すべての軍隊と入植地に対する疫病の影響:+2 Nurgle Corruption (地元の州)、疫病が蔓延している場合は +5 感染
  • Nurgle 以外の集落への疫病の影響:すべてのユニットが消耗し、キャンペーンの移動範囲が 25% 減少

腐る

  • すべての軍隊と入植地に対する疫病の影響:+2 Nurgle Corruption (地元の州)、疫病が蔓延している場合、募集プールに +1 Nurgling.

麻痺

  • すべての軍隊と入植地に対する疫病の影響:+2 Nurgle Corruption (地元の州)、疫病が蔓延している場合は +5 感染
  • Nurgle 以外の軍隊への疫病の影響:近接攻撃力 -4

症状

ブリーディングイヤー

  • 解除方法:Pox を 5 回まき散らして解除
  • ナーグル集落への疫病の影響:+6 コントロール
  • Nurgle 以外の集落への疫病の影響:-6 コントロール

疫病

  • アンロック:横痃を 5 回広げてアンロック
  • Nurgle 以外の軍隊に対する疫病の影響:包囲下での消耗 +35%

リムブライト

  • 解除方法:アグエを 5 回拡散して解除
  • Nurgle 以外の軍に対する疫病の影響:歩兵軍の速度 -10%

しだれ目

  • アンロック:Rot を 5 回拡散してアンロック
  • Plague effects on non-Nurgle armies:range -10% accuracy -20%

Brain Fog

  • Unlocked by:Spread Palsy 5 times to unlock
  • Plague effects on non-Nurgle armies:base weapon strength -15%

Tier 2

The Sweats

  • Unlocked by:Spread Palsy 25 times to unlock
  • Plague effects on non-Nurgle armies:missile strength -20%

Necrotizing Flesh

  • Unlocked by:Spread Rot 25 times to unlock
  • Plague effects on all armies and settlements:+5 infection when plague is spread

The Flux

  • Unlocked by:Spread Ague 25 times to unlock
  • Plague effects on non-Nurgle armies:all units suffer attrition

Inflamed Glands

  • Unlocked by:Spread Buboes 25 times to unlock
  • Plague effects on non-Nurgle Settlements:Defensive Supplies -500

Violent Spasms

  • Unlocked by:Spread Pox 25 times to unlock
  • Plague Effects on Nurgle Settlements:Cycle Time -1 for Military Buildings, chance of plague spreading +5%

Paroxysm

  • Unlocked by:Spread Pox 50 times to unlock
  • Plague Effects on non-Nurgle Settlements:-2 local recruitment capacity (local province)

Gut Rot

  • Unlocked by:Spread Buboes 50 times to unlock
  • Plague Effects on non-Nurgle Armies:-40% ammunition during siege defense battles

Mucus Runs:

  • Unlocked by:Spread Ague 50 times to unlock
  • Plague Effects on Nurgle Armies:Vanguard Deployment all units in army

Constant Vomiting

  • Unlocked by:Spread Rot 50 times to unlock
  • Plague Effects on Nurgle Armies:Army ability “Summoned from Beyond”

Summoned From Beyond

  • Uses:2 Range:infinite Cooldown:120 seconds
  • Summons a unit of Plaguebearers (degrade over time per usual for summons)

Acrid Flatulence

  • Unlocked by:Spread Palsy 50 times to unlock
  • Plague Effects on non-Nurgle Armies:Armour -40%

Sores

  • Unlocked by:researching technology “Sores”
  • Plague effects on non-Nurgle armies:casualty replenishment rate -7%

Fever

  • Unlocked by:researching technology “Highly infectious”
  • Plague Effects on all armies and settlements:Total favor +150 when plague is spread

Festering

  • Unlocked by:researching technology “Festering”
  • Plague Effects on all armies and settlements:Nurgle corruption +6

Pustulant

  • Unlocked by:researching technology “Contagious Horde”
  • Plague Effects on all armies and settlements:Plague duration +3 turns

Highly Contagious

  • Unlocked by:researching technology “Plague Infection”
  • Plague Effects on all armies and settlements:Chance of plague spreading +20%

Recipes

These combinations of specific plagues and symptoms have an effect greater than the sum of their parts. The effects listed after the recipe name are the additional effects of this specific combination, in addition to all effects loaded into the recipe.

The Crumbling Ague (Ague + Mucus Runs + Pestilence)

  • Plague effects on all armies and settlements:chance of plague spreading +15%, Nurgle corruption +4, plague duration +5 turns
  • Plague effects on Nurgle armies:+100 experience per turn, Casualty Replenishment +35%

The Black Plague (Buboes + Gut Rot + Weeping Eyes)

  • Plague effects on all armies and settlements:chance of plague spreading +15%, Nurgle corruption +4, plague duration +5 turns
  • Plague effects on Nurgle armies:+250% sacking and looting income (local province)

Green Pox (Pox + Brain Fog + Paroxysm)

  • Plague effects on all armies and settlements:chance of plague spreading +15%, Nurgle corruption +4, plague duration +5 turns
  • Plague Effects on Nurgle settlements:Growth +50

Nurgle’s Rot (Rot + Limb Blight + Constant Vomiting)

  • Plague effects on all armies and settlements:chance of plague spreading +15%, Nurgle corruption +4, plague duration +5 turns
  • Plague Effects on Nurgle armies:+20% physical resistance

The Grim Shakes (Palsy + Bleeding Ears + Acrid Flatulence)

  • Plague effects on all armies and settlements:chance of plague spreading +15%, Nurgle corruption +4, plague duration +5 turns
  • Plague Effects on non-Nurgle Armies:Spell Resistance -50%

Repeating recipes, but this time with component effects listed for reference

The Crumbling Ague (Ague + Mucus Runs + Pestilence)

  • Plague effects on all armies and settlements:chance of plague spreading +15%, Nurgle corruption +4, plague duration +5 turns
  • Plague effects on Nurgle armies:+100 experience per turn, Casualty Replenishment +35%
  • Crumbling Ague component effects for reference
  • Plague Effects on all armies and settlements:+2 Nurgle Corruption (local province), +5 Infection when plague is spread
  • Plague Effects on non-Nurgle Settlements:all units suffer attrition, Campaign movement range -25%
  • Plague Effects on non-Nurgle Armies:Attrition while under siege +35%
  • Plague Effects on Nurgle Armies:Vanguard Deployment all units in army

The Black Plague (Buboes + Gut Rot + Weeping Eyes)

  • Plague effects on all armies and settlements:chance of plague spreading +15%, Nurgle corruption +4, plague duration +5 turns
  • Plague effects on Nurgle armies:+250% sacking and looting income (local province)
  • Black Plague component effects for reference
  • Plague Effects on all armies and settlements:+2 Nurgle Corruption (local province), +5 Infection when plague is spread
  • Plague Effects on non-Nurgle Settlements:Casualty Replenishment -7% (local armies), Attrition while under siege +35% (local armies)
  • Plague Effects on non-Nurgle Armies:-40% ammunition during siege defense battles, range -10% accuracy -20%

Green Pox (Pox + Brain Fog + Paroxysm)

  • Plague effects on all armies and settlements:chance of plague spreading +15%, Nurgle corruption +4, plague duration +5 turns
  • Plague Effects on Nurgle settlements:Growth +50
  • Green Pox component effects for reference
  • Plague Effects on all armies and settlements:+2 Nurgle Corruption (local province), +5 Infection when plague is spread
  • Plague Effects on Nurgle Settlements:Cycle Time -1 for Infrastructure Buildings, +25 Growth
  • Plague Effects on non-Nurgle Settlements:-2 local recruitment capacity (local province)
  • Plague effects on non-Nurgle armies:base weapon strength -15%

Nurgle’s Rot (Rot + Limb Blight + Constant Vomiting)

  • Plague effects on all armies and settlements:chance of plague spreading +15%, Nurgle corruption +4, plague duration +5 turns
  • Plague Effects on Nurgle armies:+20% physical resistance
  • Nurgle’s Rot component effects for reference
  • Plague Effects on all armies and settlements:+2 Nurgle Corruption (local province), +1 Nurgling to recruitment pool when plague is spread.
  • Plague Effects on non-Nurgle Armies:Speed -10% for infantry armies
  • Plague Effects on Nurgle Armies:Army ability “Summoned from Beyond”
  • Summoned From Beyond
  • Uses:2 Range:infinite Cooldown:120 seconds
  • Summons a unit of Plaguebearers (degrade over time per usual for summons)

The Grim Shakes (Palsy + Bleeding Ears + Acrid Flatulence)

  • Plague effects on all armies and settlements:chance of plague spreading +15%, Nurgle corruption +4, plague duration +5 turns
  • Plague Effects on non-Nurgle Armies:Spell Resistance -50%
  • Grim Shakes component effects for reference
  • Plague Effects on all armies and settlements:+2 Nurgle Corruption (local province), +5 Infection when plague is spread
  • Plague Effects on non-Nurgle Armies:-4 Melee Attack
  • Plague effects on Nurgle Settlements:+6 Control
  • Plague effects on non-Nurgle Settlements:-6 Control
  • Plague Effects on non-Nurgle Armies:Armour -40%

I have seen some streamers commenting on Nurgle’s difficult/slow economy. It looks like the research for Fever is in the first cluster of research you can do, and that Pox/Bleeding Ears/Fever would be a very strong early game builder plague, giving +2 Nurgle Corruption, +5 Infection when plague is spread, Growth +25 in your provinces, Infrastructure Building Cycle Time -1, +6 Control for you, -6 Control for enemies, and +150 Favor on spread. It also would set you up for a relatively fast unlock of Pox/Violent Spasms/Fever, which gives Growth +25, Infrastructure *and* Military Building Cycle Time -1, +5% chance to spread, +150 Favor on spread. While nowhere as explosive as Khorne’s endless horde of raze-for-profit sieges, it does seem like a quite solid base for an economy if you can get the critical infection mass rolling into a heavily populated area of the map (particularly as it looks like you can re-infect the same target over and over).